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Gamasutra
September 3, 1999
Vol. 3: Issue 35


Work #1 -- MD's Blaster
MD's Blaster
Work #2 -- Red Acropolis
Red Acropolis
Work #3 -- Aft Matcen
Aft Matcen
Work #4 -- Beagle Bay
Beagle Bay
Work #5 -- Expediator Dreadnaught
Expediator Dreadnaught

Think you've got what it takes?
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Daniel McMillan

Portrait of Artist
Animator & Game Designer
Outrage Entertainment
330 E. Liberty
Ann Arbor, MI 48104
(734) 663-9120
dan@outrage.com

Artist Summary:
Daniel McMillan is an animator and designer with Outrage Entertainment. His history includes film, television, and stage craft.

Current Project:
Descent 3 Mission Pack, as well as a new unannounced project.
Credits:
Descent 3
Descent 2 Vertigo
Sierra's Realm Online
TSR's Blood and Magic
Magic of Shannara
Bio:
Daniel McMillan studied Graphics Communication at the Detroit Center for Creative Studies and Macomb Community College. He has always aspired to create visual images and stories, and his interests lean towards filmmaking. After working in TV and Film FX for 11 years and then live show IATSE stage craft for 6 years, McMillan now makes games. As he puts it, "Entertainment and escapism seems to be the worlds I consistently contribute to. I've helped others make a lot of money and look good. Without God I can do nothing. My best is yet to come."
Inspiration:
Since my childhood, I have continually found inspiration in the works of Joe Johnston, Alex Nino, Syd Mead, and Frank Frazetta. I also remember being shaped by the thinking of Da Vinci, Poe, Michaelangelo, Van Gogh, and the practical wisdom of the Proverbs. Musically, I appreciate the work of Bernard Herrmann, Williams, Poledouris, and Horner, not to mention the lyrics and storytelling of bands like Rush, Styx, Dream Theater, and The Cure.
Favorite Game Art:
I like action games that immerse me while I'm in the world. I find the re-interpretation of ideas and the gameplay itself to be the most memorable aspects. As for games I like: Pirates, Ultima V, Starflight, Command and Conquer, Dark Forces II, Tribes, Quake II, Unreal, Trespasser, and Drakan all keep me playing.
Why I Got into the Industry:
It was an accidental coincidence. I played too many games and then began making my own board-game system. Then I met some people who were looking for some help.
Tools I Can't Live Without:
My computer, and my drawing/painting tools, and a CD player. A PC is like a toolbox (Pandors'a Box) that you have yet to open. You still need to hang onto some skills (like a real painting). Music helps to inspire my creative visions.
Music I Listen to While Working:
Soundtracks mostly. All kinds of soundtracks, classic stuff as well as newer stuff. You can tell when a composer is inspired. Sometimes I listen to "Scooter" when I need a high-energy boost.
 


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