|
|
Dimitri
Detchev
Following
a short-lived career in architecture, Dimitri Detchev made
the big leap from being a fine artist in Europe to a computer
graphics designer in the U.S. For most of his computer graphics
career he has specialized in 3D character and facial animation,
and has applied his talents to a number of projects at companies
like 3DO, Namco and Sega Sports. Today, Dimitri is the Creative
Director at DM Interact. |
|
Previously
Featured Artists
|
Bill
Stoneham
has over 30 years of experience as a professional artist,
which is evident in these amazing images. Before switching
to game design in 1990, Bill worked on creature effects for
a number of feature films. Bill currently works for Cyan as
their Senior CG Artist and Production lead. Of course, he
is extremely "hush, hush" about any projects in
production, but promises that they will be "visually
stunning". |
Shawn
Sharp
is a refugee from the world of advertising and graphic design.
He hopped the fence from commercial storyboarding and junk-mail
design to greener pastures at Dynamix in 1990 and is now with
Daylight Productions in Austin. His recent credits include
Tribes and Tribes 2. Currently he's busy working
on a Playstation 2 project which he won't tell you about,
even if you ask nicely. |
Curtis
Egan is
the proud father of two boys. He has been working in the childrens
game industry for 2 years now, working on such games as Tonka
Construction 2, Tonka Powertools, Barney's Magical Music Playset,
Barney On Location All Around Town. |
Drew
Medina
graduated from Philadelphia's University of the Arts, earning
a B.F.A. in Animation. He got his start with Atari Games,
where he worked on Gauntlet Legends coin op before
leaving to join Pacific Coast Power and Light on JetMoto
3. He is currently at Angel Studios developing Smuggler's
Run and Test Drive Offroad-Wide Open for Playstation
2. |
Cristian
Hriscu-Badea studied to be an actor at the Theater
Faculty of Art University George Enescu in Iasi, Romania.
But the wage for a newcomer in the Romanian theater adds up
to just $50 a month. Without too many regrets, he quit his
acting career and took his chance to join UbiSoft Romania
where he currently is employed as a Game Designer. |
|
Evan
Beeton
works Elsinore Studios, a small developer that makes
a popular line of hunting games. A year ago Activision bought
them because their titles sold an incongruously high number
of copies, much to the delight of PC game reviewers everywhere
and the game industry as a whole. Evan makes hunting games...want
to make something of it?.
|
Tom
Burns started out as a graphic designer, but
quickly became frustrated with the lack of true creative freedom.
On a lark, he applied to Cyan. He didn't get the job, the
experience of coming so close to a job he wanted so badly
inspired him to finally take the plunge and learn 3D. |
Christopher
Greenhaw is
a 2D artist at Rogue Entertainment. His credits include X-Men:
Ravages of Apocolypse and American Mcgee's Alice |
Peter
Bergting works in-house at Houdini Digital Creations,
Sweden, dabbling in roleplaying games as most of the company
come from that background with 10+ years experience in RPG
game design. |
Tramell
Isaac is an Art Director at Kinesoft Developement,
working on the upcoming RTS, MageLords. His work was
also seen in Black Isle's Fallout series. |
John
Gardner is a Graphic Artist with SouthPeak interactive.
His area of specialty is scenery design using Softimage. |
Sergei
Boginski is the Lead Animator at Creat Studio in
St. Petersburg, Russia. His specialty is Softimage character
animation. |
Tony
Davidson is
a freelance 3D artist
and animator. The artwork featured here is from Riven,
as well as Howard Mark's Video Casino.
|
Craig
Mullins is a Freelance Game Artist. His artwork
has been commissioned for the Marathon series, and
for Myth 2.
|
Mario
Wagner is a Game Artist with Factor 5. The artwork
featured here is from Mario's recent work, Lucas Arts' Star
Wars: Rogue Squadron.
|
Ronald
Kee Ron Kee is currently working on the gorgeous
cutscenes for Nihilistic's Vampire the Masquerade: Redemption.
|
Daniel
McMillan Daniel McMillan is an animator and designer
with Outrage Entertainment. His history includes film, television,
and stage craft.
|
Louis
DuPree is a North Carolina-based 3D animator and
Softimage trainer. He's a fan of animation, conceptual design,
and Tom Waits.
|
Pierre
Roux began his career at Cryo Interactive Entertainment
in Paris, France. Now at Quantic Dream, he works primarily
on landscapes and settings.
|
Joel
Boucquemont is a french-educated digital artist
and painter. Past work includes game art for Papyrus, Electronic
Arts, Psygnosis, and now Akita Software.
|
|
Todd
Siechen runs
RealEyz Imaging and does effects for film, web design, game
design, and 3D art. A one line place holder text.
|
|
Spencer
Lindsay Spencer Lindsay is a 3D Artist and realtime
database engineer who just completed his five year stint
with Atari Games in Milpitas CA.
|
Don
Barnett uses inks and oils alongside the typical
digital toolset to produce works as varied as the historical
framework from which he draws inspiration. |
Lee Moyer,
drawing inspiration from American illustrators like NC Wyeth
and Maxfield Parrish, conjures stunning, and sometimes frightening
visions. |
Eni Oken, an
accomplished artist in the world of 3D gaming environments,
creates the worlds in which many of us wander aimlessly for
hours. |