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Game Development Gallery

Visual Artists

Dimitri Detchev
Following a short-lived career in architecture, Dimitri Detchev made the big leap from being a fine artist in Europe to a computer graphics designer in the U.S. For most of his computer graphics career he has specialized in 3D character and facial animation, and has applied his talents to a number of projects at companies like 3DO, Namco and Sega Sports. Today, Dimitri is the Creative Director at DM Interact.
Previously Featured Artists
Bill Stoneham has over 30 years of experience as a professional artist, which is evident in these amazing images. Before switching to game design in 1990, Bill worked on creature effects for a number of feature films. Bill currently works for Cyan as their Senior CG Artist and Production lead. Of course, he is extremely "hush, hush" about any projects in production, but promises that they will be "visually stunning".
Shawn Sharp is a refugee from the world of advertising and graphic design. He hopped the fence from commercial storyboarding and junk-mail design to greener pastures at Dynamix in 1990 and is now with Daylight Productions in Austin. His recent credits include Tribes and Tribes 2. Currently he's busy working on a Playstation 2 project which he won't tell you about, even if you ask nicely.
Curtis Egan is the proud father of two boys. He has been working in the childrens game industry for 2 years now, working on such games as Tonka Construction 2, Tonka Powertools, Barney's Magical Music Playset, Barney On Location All Around Town.
Drew Medina graduated from Philadelphia's University of the Arts, earning a B.F.A. in Animation. He got his start with Atari Games, where he worked on Gauntlet Legends coin op before leaving to join Pacific Coast Power and Light on JetMoto 3. He is currently at Angel Studios developing Smuggler's Run and Test Drive Offroad-Wide Open for Playstation 2.
Cristian Hriscu-Badea studied to be an actor at the Theater Faculty of Art University George Enescu in Iasi, Romania. But the wage for a newcomer in the Romanian theater adds up to just $50 a month. Without too many regrets, he quit his acting career and took his chance to join UbiSoft Romania where he currently is employed as a Game Designer.

Evan Beeton works Elsinore Studios, a small developer that makes a popular line of hunting games. A year ago Activision bought them because their titles sold an incongruously high number of copies, much to the delight of PC game reviewers everywhere and the game industry as a whole. Evan makes hunting games...want to make something of it?.

Tom Burns started out as a graphic designer, but quickly became frustrated with the lack of true creative freedom. On a lark, he applied to Cyan. He didn't get the job, the experience of coming so close to a job he wanted so badly inspired him to finally take the plunge and learn 3D.
Christopher Greenhaw is a 2D artist at Rogue Entertainment. His credits include X-Men: Ravages of Apocolypse and American Mcgee's Alice
Peter Bergting works in-house at Houdini Digital Creations, Sweden, dabbling in roleplaying games as most of the company come from that background with 10+ years experience in RPG game design.
Tramell Isaac is an Art Director at Kinesoft Developement, working on the upcoming RTS, MageLords. His work was also seen in Black Isle's Fallout series.
John Gardner is a Graphic Artist with SouthPeak interactive. His area of specialty is scenery design using Softimage.
Work #4 -- Beagle BaySergei Boginski is the Lead Animator at Creat Studio in St. Petersburg, Russia. His specialty is Softimage character animation.
Tony Davidson is a freelance 3D artist and animator. The artwork featured here is from Riven, as well as Howard Mark's Video Casino.
Work #4 -- Beagle BayCraig Mullins is a Freelance Game Artist. His artwork has been commissioned for the Marathon series, and for Myth 2.
Work #2 - Red AcropolisMario Wagner is a Game Artist with Factor 5. The artwork featured here is from Mario's recent work, Lucas Arts' Star Wars: Rogue Squadron.
Work #4 -- Beagle BayRonald Kee Ron Kee is currently working on the gorgeous cutscenes for Nihilistic's Vampire the Masquerade: Redemption.
Work #2 - Red AcropolisDaniel McMillan Daniel McMillan is an animator and designer with Outrage Entertainment. His history includes film, television, and stage craft.
Work #1 -- Broken HopeLouis DuPree is a North Carolina-based 3D animator and Softimage trainer. He's a fan of animation, conceptual design, and Tom Waits.
Work #1 -- SetsPierre Roux began his career at Cryo Interactive Entertainment in Paris, France. Now at Quantic Dream, he works primarily on landscapes and settings.
Work #2 - Tattoo ArtistJoel Boucquemont is a french-educated digital artist and painter. Past work includes game art for Papyrus, Electronic Arts, Psygnosis, and now Akita Software.

Work #1 -- X-WingTodd Siechen runs RealEyz Imaging and does effects for film, web design, game design, and 3D art. A one line place holder text.

Work #1 -- Floating HouseSpencer Lindsay Spencer Lindsay is a 3D Artist and realtime database engineer who just completed his five year stint with Atari Games in Milpitas CA.

Work #1 -- SienaDon Barnett uses inks and oils alongside the typical digital toolset to produce works as varied as the historical framework from which he draws inspiration.
Work #1 - PostalLee Moyer, drawing inspiration from American illustrators like NC Wyeth and Maxfield Parrish, conjures stunning, and sometimes frightening visions.
Work #1 - RotundaEni Oken, an accomplished artist in the world of 3D gaming environments, creates the worlds in which many of us wander aimlessly for hours.

 


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