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Mario Wagner
Gamasutra
November 23, 1999

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Ballblazer Champions: Xarta Wireframe As it's a low polymodel this nurbs model, was created in Power Animator. Most player crafts I did for this game were modeld first in nurbs, then transformed into reduced polygon meshes and cleaned and reduced further. Instead of using the nurbs models for the cut scenes we decided to use the ingame models because of time constraints.

 


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