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Mario Wagner
Gamasutra
November 23, 1999

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Rogue Squadron: In-Game Y-Wing

One of the playercrafts I modeled and textured for Rogue Squadron. All grayscale textures for high detail and resolution except for one cockpit texture. Polycount was around 200 hundred faces. Like some other player crafts this one was based on hi-res stock models (nurbs and polygonal) over which I sketched in Poweranimator. The slightly brownish dirty look in some regions was done by color per vertex .

 


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