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Artists' Gallery

Sets  
These two settings are from
the videogame Omikron: The Nomad Soul which is coming out this
fall. Since they are real-time settings, they each contain less than 500
polygons. For these images, I worked in 3D Studio MAX 2.5 and PhotoShop
4.2. The corridor is a jail corridor, and my inspiration come from the
Judge Dredd Artbook. For the texture, I used a render module I
made. I did this in the same way that I make a full polygon setting, but
working only on a small wall. Then I set lights and I use the rendered
image as a real-time texture. I can do this because I work quite fast,
but the best way is probably to draw them from nothing (when you are a
good drawer of course). There is no bump on these textures; the bump or
light effects are given from the full polygonal renders. For the cave,
I used the same things, and my inspiration was the anime Tygra
and the movie Conan the Destroyer.
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