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Artists' Gallery

Armory  
I made this setting for the
game Dragon Lore 2 when I was working at Cryo. I was still working
on 3D Studio 4 and PhotoShop 3.0. It was a setting for a game, and at
the time I had a black and white design to follow. The modeling was pretty
easy — not a lot of organic things, only a griffin that I made using lion
parts, an eagle head, and Pegasus’s wings. I wanted to give this setting
a nice atmosphere, so I worked a lot on the lighting (actually, not a
lot because of the schedule, but I made the setting at home so I had time
to work on the lighting and textures at work). I tried to find the lighting
source, mainly coming from the 2 torches and braziers. The braziers were
red, so I tried to give an orange ambient feeling to the scene (that was
easy with the textures colors, too). The texture on the wall was a big
bump map and a tiling texture. Same thing for the floor. I used something
I had previously learned: to catch the light, an object must have its
edge not sharp but smooth. So a lot of the objects in the scene (table,
altar, benches) were rounded on the edges. After the render, I used a
PhotoShop filter to remove the blur from the render and sharpen the edges.
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