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Pierre Roux
Gamasutra
July 2, 1999
Vol. 3: Issue 26

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Armory

Armory  

I made this setting for the game Dragon Lore 2 when I was working at Cryo. I was still working on 3D Studio 4 and PhotoShop 3.0. It was a setting for a game, and at the time I had a black and white design to follow. The modeling was pretty easy — not a lot of organic things, only a griffin that I made using lion parts, an eagle head, and Pegasus’s wings. I wanted to give this setting a nice atmosphere, so I worked a lot on the lighting (actually, not a lot because of the schedule, but I made the setting at home so I had time to work on the lighting and textures at work). I tried to find the lighting source, mainly coming from the 2 torches and braziers. The braziers were red, so I tried to give an orange ambient feeling to the scene (that was easy with the textures colors, too). The texture on the wall was a big bump map and a tiling texture. Same thing for the floor. I used something I had previously learned: to catch the light, an object must have its edge not sharp but smooth. So a lot of the objects in the scene (table, altar, benches) were rounded on the edges. After the render, I used a PhotoShop filter to remove the blur from the render and sharpen the edges.

 


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