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Pierre Roux
Gamasutra
July 2, 1999
Vol. 3: Issue 26

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Forest

Forest  

Again this was for Dragon Lore 2. We wanted a nice-looking forest, and I was in charge of the speaking tree model. For this setting, my main inspiration came from the movies Legend and Excalibur. There are two different ambiences for this setting. The one I preferred was the green one, but it wasn’t like the other forested parts in the game, so I had to change my lighting and matte painting and continue to work on the other one. That’s why the green one has a planar ground. For both pictures, I used a matte painting to give the impression that there are a lot of trees — but in reality there are maybe ten real trees. But the matte painting was a rendered picture. I’m not a good drawer, so I made a render with a lot of real trees, a lot of opacity textures for the foliage, and then I copied my rendered picture over and over to make the big forest effect. I applied it then on a wall behind the real trees. For the dust, again I used the cylindrical object with an opacity texture. The main tree, the speaking tree, was made with boolean. I use this a lot, even now. I just add cylindrical objects, deformed spheres, I booleaned them together, then I used smooth or blend. I prefer this to Metaball, the gargoyle was made in Metaball but I didn’t want this kind of rounded effect on it. It’s the way I prefer to make trees or organic things (I was still working on 3D Studio 4).

 


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