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Artists' Gallery

Forest  
Again this was for Dragon
Lore 2. We wanted a nice-looking forest, and I was in charge of the
speaking tree model. For this setting, my main inspiration came from the
movies Legend and Excalibur. There are two different ambiences
for this setting. The one I preferred was the green one, but it wasn’t
like the other forested parts in the game, so I had to change my lighting
and matte painting and continue to work on the other one. That’s why the
green one has a planar ground. For both pictures, I used a matte painting
to give the impression that there are a lot of trees — but in reality
there are maybe ten real trees. But the matte painting was a rendered
picture. I’m not a good drawer, so I made a render with a lot of real
trees, a lot of opacity textures for the foliage, and then I copied my
rendered picture over and over to make the big forest effect. I applied
it then on a wall behind the real trees. For the dust, again I used the
cylindrical object with an opacity texture. The main tree, the speaking
tree, was made with boolean. I use this a lot, even now. I just add cylindrical
objects, deformed spheres, I booleaned them together, then I used smooth
or blend. I prefer this to Metaball, the gargoyle was made in Metaball
but I didn’t want this kind of rounded effect on it. It’s the way I prefer
to make trees or organic things (I was still working on 3D Studio 4).
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