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Features

Artists' Gallery

Gamasutra
Artists' Gallery

March 16, 2000

Redemption Nun
Mechwalker,
Total Mayhem
Redemption Nun
Marvin the
Goat-Fish
, Zork Grand Inquisitor
Redemption Nun
The Explorer, Civilization:
Call to Power
Redemption Nun
Corvus and
She-Demon,
Heretic II
Redemption Nun
Romantic Scene,
Revenant
Redemption Nun
Kung Fu Movie,
WuTang:
Shaolin Style


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At A Glance

Lead Animator
3D Artist / Animator
Creat Studio, LLC


Home: St. Petersburg, Russia

E-Mail:bogi@creatstudio.com

Current Project:

I am currently supervising character animation for game movies for several high visibility licenses that unfortunately can't be named yet, all from Activision.

Credits:

Total Mahem (Eidos/Domark)
Zork: Grand Inquizitor (Activision)
Crime Wave (Eidos/Domark)
Terracide (Eidos)
Civilization: Call To Power (Activision)
Heretic II (Activision)
Revenant(Eidos)
Wutang: Shaolin Style (Activision)

Bio:

I started working as a traditional cell animator back in 1992. My first steps in the computer game industry were animated cut scenes and animated 2D sprites for early arcade games (Zelda: The Wand of Gamelon, Body Slam by Philips CDI). Those days I was also drawing a lot of caricatures and animated short character animations in Autodesk Animator just for fun.

Shortly after joining a group of artists at Creat Studio in St. Petersburg in 1995, I began to delve into the magic of Softimage, and character animation in particular. The Studio did a lot of commercials work, but also started working with game developers and publishers in the US and Europe doing intro movies and cut scenes. Character animation eventually became the strategic direction of the studio activity, and I ended up becoming the Lead Animator for our projects.

Inspiration:
I derive a lot of happiness from seeing the results of my work and especially from the successful work of my genius colleagues at the studio ;-). So I want to do more and more exciting work. I have to say that the projects are becoming more and more challenging and interesting, too. Lip synch and cloth animation are now a requirement most of the time.
Favorite Game Art:
Frankly, I’m not a big expert in computer gaming and not really familiar with wide range of games. My favorite ones are those that we play on the network after work: Quake, StarCraft, HalfLife. But I’d point to one of our own games, Millennium Racer, as some of my favorite game art. It has a definite cyberpunk/William Gibson aesthetic to it.
Why I Got into the Industry:
I find that it is hard to find a full application for my skills and artistic ambitions outside of games -- especially with TV and film animation production down in Russia. Games work allows smaller teams and more artistic freedom and more control over projects. Games work is more interesting and alive, so to speak.
Tools I Can't Live Without:
Softimage, because I have not seen anything better for character animation. Over the last few years it has become something of an extra limb for me. Only some killer new application that I haven't seen yet will in my view challenge the convenience and features of this program. To me, Softimage is synonymous with character animation.
Music I Listen to While Working:
When I work I prefer complete silence (or the soundtrack that I'm working with) because my mind is too occupied with my work. The rest of the time I like any kind of music, except really hardcore.
 


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