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Gamasutra
April 9, 1999
Vol. 3: Issue 14


Work #1 -- Title
Floating House
.jpg - 49.5K
Work #2 -- Title
SF Rush
The Rock
.jpg - 52.6K
Work #3 -- Title
Robotic Platform
.jpg - 43.6K
Work #4 -- Title
SF Rush Concept Car
.jpg - 41.9K
Work #5 -- Title
Insect Ship
.jpg - 29.3K

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Spencer Lindsay
Portrait of Artist
SLda [Gama Profile]
4701 Soquel Dr., Ste. "A"
Soquel, CA 95073
USA

[visit personal website]

Artist Summary:
Spencer Lindsay is a 3D Artist and realtime database engineer who just completed his five year stint with Atari Games in Milpitas CA.

Current Project:
Currently creating interactive content demos for several different hardware manufacturers.
Credits:
All at Atari Games: Metal Maniax, San Francisco Rush, San Francisco Rush "The Rock", San Francisco Rush 2049
Bio:

Spencer has spoken at game development seminars in Japan and the US, contributes yearly to the Game Developers Conference and teaches realtime content development at local colleges. He and his army of artists and programmers are currently available for contract work.

Contact Info:
Spencer Lindsay digital artist
6345 Imperial Ct.
Aptos CA 95003
Studio: 831-476-5151
Cell: 408-823-8407
lindsay@etribe.com

Inspiration:
Most of my early inspiration came from Roger Dean, Heavy Metal magazine and Sid Mead. I recently flew to Japan (my place of birth) and was awestruck by the design and flowing sense of nature that permiates the art and architecture there...
Favorite Game Art:
OddWorld. Hands Down. They Rock.
Why I Got into the Industry:
I got into the industry because I'm an avid gamer and I like to create art on my computers. I can build the worlds in 3D that only used to reside in my head.
Tools I Can't Live Without:
3DSMAX - because I've been using it for nine years and it's a great tool. I use Photoshop for the same reason.
Music I Listen to While Working:
The Crystal Method - Mynta - Howard Jones - Tom Jones - Soundtracks - Show Tunes - Gregorian Chants... my music tastes are pretty random.
 


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