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October 9, 2000


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Tom Burns

At A Glance:

Tom Burns
Texture Artist
Vicarious Visions

Home: Troy, New York

E-Mail:tburns@thebiz.net
Website: http://www.e-zonemedia.com/tom/

Current Project:

Currently doing marketing and graphic design for
Vicarious Visions.

Credits:

Well, since I'm new to the industry, my work has appeared in just Polaris Snocross and some box art for Terminus (both made by Vicarious Visions).

Bio:
I started out as a graphic designer and after receiving my degree, but quickly became frustrated with the lack of freedom to use my own style in the assignments I was given. But mostly what got to me was using Quark XPress. It made me cry like a little girl.

I didn't seriously think about going into games until, as a lark, I applied to Cyan (whose non-violent games and refreshing absence of women with large breasts just knocked my socks off) and they actually flew me down for an interview! But because of my lack of 3D experience, I didn't get the job. That whole experience of coming so close to a job I wanted so badly inspired me to finally take the plunge into learning 3D.

Inspiration:
Dave McKean. He's a incredibly talented illustrator known for his mixed media covers of The Sandman comics series and other graphic novels. Also quite evident in my work is Cyan's influence. Their attention to detail in Myst and Riven is something I wish I could've been a part of. Along with the graphic detail of their imagery, what I'm just as impressed with is their focus on storytelling and not just eye-candy. I think this industry has more than enough scantily-clad bimbos, guns, demons and swords etc. to last several lifetimes. Seeing a company produce something so totally opposite of the clichés of this industry impressed not only me, but a whole lot of others, too.
Favorite Game Art:
Cyan's Myst and Riven (see above). But as much as I like Cyan's high-end images, I also love really simple work like in The Legend of Zelda - A Link to the Past and Earthbound on the Super Nintendo. Earthbound was loads of fun. It may sound strange hearing an art-guy say this, but graphics take a backseat to gameplay with me. If I plunk down a wad of cash for a game, that game had better be fun, or else I've been ripped off (something that hasn't really sunk in with too many developers, lately).
Why I Got into the Industry:
For the hordes of young women that swarm around me when they find out I'm a texture artist, of course. You know how it is...
Tools I Can't Live Without:

Photoshop. Without textures, yer nothin', baby!

Music I Listen to While Working:
The Cocteau Twins, Max Webster, King Crimson, a lot of choral music, soundtracks with a lot of drama to them (the Riven soundtrack, Conan the Barbarian etc.), Dead Can Dance and who can resist a good polka?

 

 


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