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Latest News
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March 18, 2010
 
GameStop: 'Publishers Can Participate' In Used Biz Via DLC [1]
 
In-Depth: How Planning Derailed, Playtesting Redeemed Uncharted 2
 
Bad Company 2 Hits 2.3 Million Sold
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Latest Jobs
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March 18, 2010
 
Tencent Boston
Content Designer
 
Tencent Boston
Senior MMO Engine Programmer
 
Tencent Boston
Gameplay Programmer
 
Tencent Boston
General Artist
 
NHTV Breda University of Applied Sciences
https://nhtv.easycruit...
 
NHTV Breda University of Applied Sciences
Lecturer in Game Programming 1,0 fte
 
NHTV Breda University of Applied Sciences
https://nhtv.easycruit...
 
NHTV Breda University of Applied Sciences
Lecturer in Interface/ Interaction Design 1,0 fte
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Latest Blogs
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March 18, 2010
 
Why People Pay For Virtual Goods [1]
 
Small Worlds bits.
 
Two-Part Shadow Maps
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About
spacer News Director:
Leigh Alexander
Features Director:
Christian Nutt
Editor At Large:
Chris Remo
Advertising:
John 'Malik' Watson
Recruitment/Education:
Gina Gross
 
Feature Submissions
Features

 
0
The Story of Score Studios: Westerners Move East by Ryan Winterhalter [03.18.10]
The story behind two Westerners who moved to work at Japanese game studios and then set up their own indie, Score Studios -- and why they've chosen to set up shop in the country widely assumed to be struggling hardest when it comes to development.
Business, Game Design, Interview
 
 
1
Interview: The Shape of God of War III by Kris Graft [03.17.10]
Sony Santa Monica senior producer Steve Caterson talks the development processes and content concerns that informed the development of SCEA's biggest sequel of the generation -- and what the franchise's future may hold.
Business, Game Design, Interview
 
16
Free To Play Games, Meet The Virtual IOU by Paul Hyman [03.16.10]
An examination of the introduction of Kwedit, a kid-centric service to allow gamers to promise to pay for virtual items and then deliver on it later may be the start of an important way to boost free-to-play revenues... or a mere blip.
Business, Game Design
 
5
NPD: Behind the Numbers, February 2010 by Matt Matthews [03.15.10]
In Gamasutra's latest analysis of U.S. console game retail trends, Matt Matthews examines why industry growth may finally kick in during March, while also examining music game sales and intriguing hardware trends for February 2010.
Business
 
4
Your (Brief) Guide To GDC 2010 by Gamasutra Staff [03.07.10]
Planning to attend this week's conference or follow the coverage on Gamasutra? We here present a relatively succinct guide to a conference jam-packed with fascinating and diverse talks, including guides to many promising sessions from top-notch international speakers.
Game Design
 
6
Battlefield Logistics: A Bad Company 2 Interview by Chris Remo [03.05.10]
EA DICE's console-targeted shooter makes its second foray into the market this week, and here senior producer Patrick Bach discusses the series' and the gaming audience's evolution -- and how that touches the game's design.
Business, Game Design, Interview
 
21
The State of Agile in the Game Industry by Clinton Keith [03.04.10]
Certified Scrum trainer and veteran developer Clinton Keith takes a look at the state of agile acceptance at gane studios, using survey data to identify common stumbling blocks, and presents here comments from developers on the process at their companies.
Business, Game Design
 
21
Persuasive Games: Shell Games by Ian Bogost [03.03.10]
Just what will the achievementization of the world mean? Author and game designer Ian Bogost ponders Jesse Schell's DICE talk and blends his interpretation with research. Will it work... and, more importantly, is it good?
Game Design
 
8
The State of the Nordic Development Scene by Andrew Hayward [03.02.10]
We speak with Nordic developers about the current state of the region's game development scene, focusing on the struggles and strengths of a region known for top-notch games and business challenges.
Business, Game Design