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Artists' Gallery: Tony Davidson
Gamasutra
February 2, 2000


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Nice Nun

Ytram, Riven 
 

I wanted to include a model from Riven as well. I shaped this little frog-like creature from a primitive sphere and some cylinders. I made this guy before the days of extracting maps from models, or painting directly on 3d models, etc. So, the textures were made by old-fashioned means - using a numbered grid, layered into the texture as a sort of placement reference on the 3d model.

Textures: Photoshop
Modeling: Softimage/Mental Ray on SGI

 


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