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June 7, 2013
Tenets of Videodreams, Part 3: Musicality
Post Mortem: Minecraft Oakland
Free to Play: A Call for Games Lacking Challenge
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Cracking the Touchscreen Code
[
3
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10 Business Law and Tax Law Steps to Improve the Chance of Crowdfunding Success
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June 7, 2013
A Global Phenomenon: Andersson and Judd on Capcom/GRIN's Bionic Commando
[
2
]
The Game Master Speaks: Hudson's 'Takahashi-Meijin' Goes Retro
[
3
]
Saving Street Fighter: Yoshi Ono on Building
Street Fighter IV
[
8
]
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June 7, 2013
Warner Bros. Interactive
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Features
Features
» Asia & India
A Global Phenomenon: Andersson and Judd on Capcom/GRIN's Bionic Commando
2
by
Christian Nutt
[12.05.08]
In a jocular Gamasutra interview, Capcom's Ben Judd and GRIN's Ulf Andersson discuss the companies' key
Bionic Commando
remake, from reshaping established IP to Japanese/Western contrasts.
Business/Marketing
,
Design
,
Interview
,
Console/PC
,
North America
,
Asia & India
The Game Master Speaks: Hudson's 'Takahashi-Meijin' Goes Retro
3
by
Brandon Sheffield
[10.02.08]
Hudson's Takahashi Meijin is a company veteran who both stars in the company's classic
Adventure Island
in 1986 and can press the NES controller buttons 16 times per second -- Gamasutra quizzes him on his storied history.
Business/Marketing
,
Design
,
Interview
,
Console/PC
,
Asia & India
Saving Street Fighter: Yoshi Ono on Building
Street Fighter IV
8
by
Brandon Sheffield
[09.26.08]
Gamasutra quizzes
Street Fighter IV
supremo Yoshi Ono on the details behind the fighting game's return -- from 'hardcore vs. casual' to animation skipping, complex tactics and beyond.
Design
,
Interview
,
North America
,
Asia & India
Co-Op Creators: Resident Evil 5's Anpo and Takeuchi Tag-Team Interview
3
by
Christian Nutt
[08.15.08]
2009's
Resident Evil 5
is perhaps Capcom's most-anticipated title - Gamasutra talks to producer Jun Takeuchi and director Yasuhiro Anpo on tech, tools, and making the game for a world market.
Design
,
Interview
,
Console/PC
,
North America
,
Asia & India
The Evolution Of Sega: A Conversation With Simon Jeffery
22
by
Brandon Sheffield
[08.11.08]
In an in-depth conversation, Gamasutra quizzes Sega's U.S. CEO Simon Jeffery on developer acquisitions, developing for a global market, the future of
Sonic
- and that inevitable hardware question.
Business/Marketing
,
Design
,
Interview
,
North America
,
Asia & India
He Is 8-Bit: Capcom's Hironobu Takeshita Speaks
14
by
Christian Nutt
[08.04.08]
Capcom's
Mega Man 9
is, surprisingly, an intentionally NES-styled downloadable game - producer Hironobu Takeshita explains the artistic and design choices behind a retro franchise renaissance.
Business/Marketing
,
Design
,
Interview
,
North America
,
Asia & India
PlatinumGames: Shaking Up Japanese Games
2
by
Brandon Sheffield
[07.14.08]
Rising from the ashes of
Okami
creator Clover Studio, principals from PlatinumGames talk to Gamasutra about its Sega deal, the state of the Japanese game biz, and its plans to "create games that have a worldwide appeal".
Design
,
Interview
,
Console/PC
,
North America
,
Asia & India
Masafumi Takada: Grasshopper's Musical Craftsman
 
by
Brandon Sheffield
[06.27.08]
Masafumi Takada is possibly the breakout Japanese game composer of recent years - soundtracking cult titles
Killer7
and
No More Heroes
and contributing to the
Smash Bros
and
Resident Evil
series - Gamasutra goes in-depth with him on his art.
Audio
,
Business/Marketing
,
Design
,
Interview
,
Console/PC
,
North America
,
Asia & India
A Path To Western Online Games Success In Asia
3
by
Tim Allison
[06.24.08]
How do you take a Western MMO and bring it to the Asian market? Consultant Tim Allison, who works on titles such as
Pirates Of The Burning Sea
for Asia, looks at some of the positives and pitfalls of making your game work for the East.
Business/Marketing
,
PC
,
Console/PC
,
Mobile Console
,
North America
,
Europe & Russia
,
Asia & India
,
Social/Online
Piracy in Korea: R4 Triumphant
27
by
Nick Rumas
[06.19.08]
Game piracy may be somewhat stymied in the West, but not so worldwide - in this case study, Seoul-based Rumas examines the cultural and practical issues behind Nintendo DS piracy in Korea.
Business/Marketing
,
Console/PC
,
Mobile Console
,
Asia & India
1
2
3