Dynamics of Narrative5 by Rob Bridgett[09.24.09]
What can the well-established techniques of other media teach developers about game audio? Exploring structure, dynamic range and other ways to put the 'sound' back into sound design.
Audio, Design
The Game Audio Mixing Revolution7 by Rob Bridgett[06.18.09]
Where's game audio heading? Veteran audio designer Bridgett (Scarface) gathers mixing case studies on titles from LittleBigPlanet to Fable II<, and concludes by looking at the next 5-10 years in the field.
Audio
The Future Of Game Audio - Is Interactive Mixing The Key?5 by Rob Bridgett[05.14.09]
In the first part of a new analysis, high-end game audio veteran Rob Bridgett (Scarface, 50 Cent: Blood In The Sand) examines Skywalker Sound's mixing on the remastered Ghost In The Shell movie, then extrapolates to ask - is real-time mixing of sound effects, music and dialog in games an important part of the future of AAA game audio?
Audio
The Three Rs of Audio Leadership3 by Jesse Harlin[04.24.09]
What are the key things you need to work as a video game audio lead? LucasArts' Jesse Harlin picks the 'three Rs' that he thinks game audio managers need to have.
Audio