March 27, 2017
3D Character Artist
Multiplayer Level Designer
Strategic Partner Director/Manager
3D Engine Programmer
DigiPen Institute of Technology Singapore
March 27, 2017
Building a Scalable Online Game with Azure - Part 4
Tales of a Technical Sound Designer
Video Game Deep Cuts: Mass Effect's Hoodiegate Pile-On
Rethinking History at GDC 17
Gamifying Production Dashboards
March 27, 2017
Alliance Digital Media
TOUCHDOWN: ARMOR LEAGUE
NOW LIVE ON
RAZER TO LAUNCH
White Noise 2 release
date announced - April
Easter Update for Wagon
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» Book Excerpts
Book Excerpt: Game Engine Architecture
Gamasutra presents an excerpt from Jason Gregory's Game Engine Architecture; the book contains a huge amount of data on specifics to consider when developing a game engine.
The History of Spacewar!: The Best Waste of Time in the History of the Universe
In the latest in a series of Gamasutra-exclusive bonus material originally to be included in Bill Loguidice and Matt Barton's new book Vintage Games, we look at 1962's
, one of the first and most groundbreaking games ever created, and the titles it influenced.
The History of Rogue: Have @ You, You Deadly Zs
UNIX-based dungeon crawler
Rogue: Exploring the Dungeons of Doom
) is a key early video game, despite not even originating on a home platform -- Loguidice and Barton extract bonus material from their 'Vintage Games' book to analyze it in detail.
The History of the Pinball Construction Set: Launching Millions of Creative Possibilities
How did user-created content start? Bill Budge's classic 1983
Pinball Construction Kit
was one of the earliest titles to focus on it, and this Gamasutra article looks at its genesis in-depth.
Book Excerpt: Inside Game Design: Media Molecule
In this exclusive book excerpt,
developers Media Molecule discuss the formation of the company, the development advantages of a small team, and the fascinating evolution of game concepts from
Rag Doll Kung Fu
Book Excerpt: Inside Game Design: Harmonix Music Systems
How exactly did Harmonix and RedOctane create the original and seminal
, from concept to reality? In this extract from Iain Simons' book
Inside Game Design
, designer Rob Kay explains the genesis of the project in detail.
Book Excerpt: Exploiting Online Games
Security is a growing concern among both players and providers of MMOs, and in this exclusive book extract from
'Exploiting Online Games'
, authors Gary McGraw and Greg Hoglund look at data exposure and countermeasures for macro bots in online games.
Book Extract: Legend Of The Syndicate
The Syndicate is one of the longest-running MMO guilds of all time, and it's just about to
publish a book
discussing its 11-year social history, from
to World Of Warcraft and beyond - Gamasutra has an exclusive in-depth excerpt from 'The Legend Of The Syndicate'.
In an article from the new
, Battlestar Galactica science advisor Kevin R. Grazier takes a look at the hard science behind Bungie's
series, calculating the reality of surviving and fighting on a planet-sized spinning metal ring.
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