April 29, 2017
Unity Engineer / VR Inverse Kinematics
Unity Engineer / VR Platform
Technical Art Director
Senior UI Tools Programmer
Senior VFX Artist
April 29, 2017
My Game Development End-Game
2016 Mobile Gaming Trends Report: Top 8 Take-aways
VR: The Ultimate Empathy Machine?
How to Save the Environment by Letting Kids Destroy It
April 29, 2017
Update Warspear Online
FACE YOUR CHILDHOOD FEARS
IN BANDAI NAMCO...
Bundle Stars launches
$4.99 Virtual Reality
ATLUS Partners With
iam8bit to Release
“It’s not the
size of the dog in the...
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» Book Excerpts
Book Excerpt: Game Engine Architecture
Gamasutra presents an excerpt from Jason Gregory's Game Engine Architecture; the book contains a huge amount of data on specifics to consider when developing a game engine.
The History of Spacewar!: The Best Waste of Time in the History of the Universe
In the latest in a series of Gamasutra-exclusive bonus material originally to be included in Bill Loguidice and Matt Barton's new book Vintage Games, we look at 1962's
, one of the first and most groundbreaking games ever created, and the titles it influenced.
The History of Rogue: Have @ You, You Deadly Zs
UNIX-based dungeon crawler
Rogue: Exploring the Dungeons of Doom
) is a key early video game, despite not even originating on a home platform -- Loguidice and Barton extract bonus material from their 'Vintage Games' book to analyze it in detail.
The History of the Pinball Construction Set: Launching Millions of Creative Possibilities
How did user-created content start? Bill Budge's classic 1983
Pinball Construction Kit
was one of the earliest titles to focus on it, and this Gamasutra article looks at its genesis in-depth.
Book Excerpt: Inside Game Design: Media Molecule
In this exclusive book excerpt,
developers Media Molecule discuss the formation of the company, the development advantages of a small team, and the fascinating evolution of game concepts from
Rag Doll Kung Fu
Book Excerpt: Inside Game Design: Harmonix Music Systems
How exactly did Harmonix and RedOctane create the original and seminal
, from concept to reality? In this extract from Iain Simons' book
Inside Game Design
, designer Rob Kay explains the genesis of the project in detail.
Book Excerpt: Exploiting Online Games
Security is a growing concern among both players and providers of MMOs, and in this exclusive book extract from
'Exploiting Online Games'
, authors Gary McGraw and Greg Hoglund look at data exposure and countermeasures for macro bots in online games.
Book Extract: Legend Of The Syndicate
The Syndicate is one of the longest-running MMO guilds of all time, and it's just about to
publish a book
discussing its 11-year social history, from
to World Of Warcraft and beyond - Gamasutra has an exclusive in-depth excerpt from 'The Legend Of The Syndicate'.
In an article from the new
, Battlestar Galactica science advisor Kevin R. Grazier takes a look at the hard science behind Bungie's
series, calculating the reality of surviving and fighting on a planet-sized spinning metal ring.
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