Our Properties:
Gamasutra
GameCareerGuide
IndieGames
GDC Vault
GDC
IGF
Game Developer Magazine
GAO
SEARCH
GO
LOGIN
GAME JOBS
news
features
Blogs
events
contractors
newsletter
store
SEARCH
GO
ALL
CONSOLE/PC GAMES
SOCIAL/ONLINE GAMES
SMARTPHONE/TABLET GAMES
INDEPENDENT GAMES
PROGRAMMING
ART
AUDIO
DESIGN
PRODUCTION
BIZ/MARKETING
Latest Jobs
View All
Post
RSS
May 23, 2013
2K Games
Tools Programmer - 2K Games
2K Games
Graphics Programmer - 2K Games
2K Games
Engine Programmer - 2K Games
GREE International
Senior Product Manager, Growth and Revenue
GREE International
Business Intelligence Data Analyst
Synergy Blue
3D Artist / Animator
Latest Blogs
View All
Post
RSS
May 23, 2013
Xbox One: a flawed plan, well executed
Letting the Player Find the Fun
Using Small Studios As Stepping Stones In Your Career
[
3
]
Maturity, Challenge, Art and Games
Combat Analysis: Guacamelee
[
1
]
Press Releases
View All
RSS
May 23, 2013
Ragnarök 2 : Legend
of the Second dé...
Chillingo launches Dead
Ahead and Zombie Fish
Tank...
DONKEY KONG COUNTRY
RETURNS IS BACK
SILICON STUDIO ANNOUNCES
YEBIS 2 MIDDLEWARE FOR...
ASL-News, Mac:
Brainjogging for Kids is
shipping
Calendar
View All
Submit Event
GAMEXPO 2013
Pasadena, United States
05.24.2013
Develop in Brighton
Brighton, United Kingdom
07.09.2013
Christian Game Developers Conference
Portland, United States
07.11.2013
Casual Connect USA 2013
San Francisco, United States
07.30.2013
About
Editor-In-Chief:
Kris Graft
Blog Director:
Christian Nutt
Senior Contributing Editor:
Brandon Sheffield
News Editors:
Mike Rose, Kris Ligman
Editors-At-Large:
Leigh Alexander, Chris Morris
Advertising:
Jennifer Sulik
Recruitment:
Gina Gross
Education:
Gillian Crowley
Contact Gamasutra
Report a Problem
Submit News
Comment Guidelines
Gama Network
If you enjoy reading this site, you might also want to check out these UBM TechWeb sites:
Game Career Guide
Indie Games
Store
View All
March 2013 Issue of Game Developer
February 2013 Issue of Game Developer
January 2013 Issue of Game Developer
Game Developer Salary Report 2005-2010
Features
Features
» Business/Marketing
Using Facebook Ads to Find Your Game's Audience
10
by
Christian Fager
[06.07.12]
In this article, a marketer and indie developer outlines exactly how to use split testing to hone in on your audience via Facebook ads -- driving traffic to your fan page or home page and determining specifically what demographic is most interested in your title.
Business/Marketing
,
Social/Online
Storming the Future: Splash Damage's New Moves
5
by
Mike Rose
[06.04.12]
The CEO of the
Enemy Territory
and
Brink
developer explains why the company is shifting its strategy, how the future looks like the past, and why he thinks that the term "whales" is both disrespectful and puts developers on the wrong track.
Business/Marketing
,
Design
,
Interview
The 20-Year Estrangement of the Two Guys from Andromeda
16
by
Leigh Alexander
[06.01.12]
In this all-new interview-driven feature, you'll read the tale of how
Space Quest
's close collaborators fell apart -- and got back together again for a new project -- after creating some of the best-beloved cult classics of the adventure game era.
Business/Marketing
,
Design
,
Interview
Old Grumpy Designer Syndrome
27
by
Alexandre Mandryka
[05.30.12]
What happens when designers have no clear career path, and there's no culture in the studio that helps nurture them? You get an old grumpy designer. In this article, Alexandre Mandryka identifies the causes and symptoms and prescribes treatment.
Business/Marketing
,
Design
Culture Clash: How Video Games Are Crashing the Museum Party
7
by
Michael Thomsen
[05.22.12]
Museums and gallery spaces have let video games into their culture party, but what issues are there around creative intent, storage, and display? Gamasutra speaks to curators and other interested parties about how games can and should be preserved.
Business/Marketing
Kratos' Boss: The Studio Head of Sony Santa Monica Speaks
3
by
Christian Nutt
[05.21.12]
In this interview, Shannon Studstill, Sony Santa Monica's senior director of product development, discusses her job: keeping one of Sony's most important development studios in the running, and making sure
God of War
is all it can be.
Business/Marketing
,
Interview
,
Console/PC
Finding Out What They Think: A Rough Primer To User Research, Part 2
11
by
Ben Lewis-Evans
[05.15.12]
College professor and researcher Ben Lewis-Evans offers further insight into the methods of improving user research in games.
Business/Marketing
What if Cliff Ran the World?
17
by
Brandon Sheffield
[05.11.12]
The opinionated designer discusses what might happen if he left Epic and became a consultant -- and talks about how he'd take existing franchises, such as
Resident Evil
and
Uncharted
, and change their gameplay if given the chance.
Business/Marketing
,
Design
,
Interview
Understanding the Legal Impact of Publishing Your Game
12
by
Jovan Johnson
[05.08.12]
Jovan Johnson, a California attorney and partner at Johnson & Moo, examines the important legal issues that may arise when you sign your mobile game up with a publisher for distribution, and explains how you can take steps to insulate yourself from negative outcomes.
Business/Marketing
The Future According to Epic's Tim Sweeney
19
by
Kris Graft
[05.07.12]
Epic Games founder and Unreal Engine developer Sweeney discusses what he'd like to see in future game consoles, what direction the company is taking Unreal Engine 4, and dreams about the next frontiers in artificial intelligence.
Business/Marketing
,
Programming
,
Interview
1
2
3
4
5
6
7
8
9
10
[
Next 10 > >
]