April 24, 2017
DigiPen Institute of Technology Singapore
Impulse Gear, Inc.
Senior Narrative Writer
Technical Art Director
Senior UI Tools Programmer
Senior VFX Artist
April 24, 2017
Video Game Deep Cuts: Deus Ex's China Lineage
Post mortem for Meganoid 2017
Yonder: The Cloud Catcher Chronicles An Episodic Audio Journal, Episode Two: 40 Species of Noise
Physical Design of The Machinery
EVM in games development
April 24, 2017
Fourth-Quarter and Full
Media Alert: Lock's
Quest - Release date
Weekly SALE! The Mystery
of the Crystal Portal
Vulture Strike demo and
launches on Steam 25th
Senior Contributing Editor:
Report a Problem
How We Work
If you enjoy reading this site, you might also want to check out these UBM Tech sites:
Game Career Guide
How Camouflaj saved
What went into the Kickstarter campaign for
, which started off weak and finished strong? Camouflaj founder Ryan Payton here writes a postmortem of the entire process, explaining how he turned failure to success.
What's Really Going Down in Vancouver?
With studio closures and layoffs, what was once the central city for game development in Canada is currently on the ropes... Or is it? Gamasutra investigates the fate of the city's scene, talking to developers about what's going on and what can be done to save the local industry.
The Real Story of Developing for Nintendo's Download Platforms
While WiiWare and DSiWare flew under the radar of most developers -- and many reported bad experiences with the former -- some made major successes on the platforms, and Gamasutra speaks to them about the past and future of Nintendo download games.
Secret Knowledge from the Future
Ngmoco CEO Neil Young talks about his view of the future of the mobile social games space, how he hopes to delight both players and developers, and why he thinks that Mobage is the number one service in the world.
Cliff Bleszinski's Game Developer Flashcards
Having trouble putting your finger on the behavior of your development team? Epic's Cliff Bleszinski here "identifies communication techniques that are often used in discussions, arguments, and debates among game developers."
Trusting Your Gut: The Story of a Successful Side Project
Experienced mobile developer Jeremy Alessi writes about how a simple side project turned into a surprisingly successful app -- covering both the original idea, the technical implementation, and business model.
10 Tips: Localization
Localization is not something to worry about just at the end of the project, it turns out. Gamasutra speaks to experts who've worked with Blizzard, Ubisoft, Microsoft and more to learn best practices.
Have Used Games Helped the Industry Evolve?
Are used games evil, as many developers suggest? In this Gamasutra feature, we speak to GameStop president Tony Bartel, developers such as Ngmoco's Ben Cousins, 5th Cell's Jeremiah Slaczka, and CD Projekt RED's Adam Badowski, among others.
War-torn Developers: Creating Games from the Front Lines
Many games are set in warzones -- but what do the developers who live through violence produce? In this feature, Gamasutra speaks to developers in regions that are tumultuous to find out what they want to create and why.
The Guts of Gearbox
How does a developer make strong creative bets and win? How do you stand out from the crowd and blend RPG mechanics with a shooter and comic book flair? President Randy Pitchford explains.
< < Prior 10
Next 10 > >
Content Marketing Institute
Content Marketing World
IT Services & Support
WORKING WITH US
Terms of Service
Copyright © 2017 UBM, All rights reserved