September 28, 2016
Character Artist - Cinematics
Tonk Tonk Games
September 28, 2016
Choose the Right Mobile Genre in the Right Market by Understanding ARPU
The Search for Meaningful Work
L.A.'s Finest?: Historians discuss L.A. Noire
Video Game Deep Cuts: Prague, Rogue, & FiveRP
A Very Long Post About How to Become a Creator.
September 28, 2016
OSIRIS: NEW DAWN
INITIATES FIRST SPACE
Elsword Mega Update Goes
DOMINATE IN THE
COMPETITIVE GAME MODES
Announcing Cold Waters -
Spiritual Successor to...
PlayStation 4 price drop
– available for...
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Game Career Guide
Game Developer Quality-of-Life Survey
What about the long hours, frequent layoffs, and crunch phases the game industry is notorious for? Are you confident in your current project? Do you want to be in this industry five years from now? Read on to find out how your colleagues responded.
Winds of Change: Ben Cousins on Today and the Future
The big publishers are in danger, the console market is in decline, and the tablet is an ascending game platform -- the evidence is all around you, but infrequently is it presented with such clarity as by Ngmoco's Ben Cousins, studio head of Scattered Entertainment, in this interview.
The Game that Nearly Ended Vlambeer
The story of how the Dutch indie developer (
Super Crate Box
) almost lost its way entirely after its game was cloned, and that clone became a big hit on the App Store -- and how it found its way to work again with the help of some notable collaborators.
Sponsored Feature: From Coast to Coast, Telefilm Canada Gives a Glimpse of Canada's Gaming Best
Governmental agency Telefilm Canada supports dynamic companies and creative talent across Canada and, in this feature, showcases talent all across the country, which is famous for big studios, in the form of indies and smaller studios.
Game Design Tools for Collaboration
Can a tool for modeling game design make it easier for designers to work with engineers? Many different tools and frameworks have been proposed, and researcher Damien Djaouti explores them for practicality and adaptability.
Clone Wars: The Five Most Important Cases Every Game Developer Should Know
Stephen C. McArthur
"How courts treat developers copying ideas for video games, however, has quietly but dramatically evolved over the past year," writes attorney Stephen McArthur, who takes a look at how the legal precedent on cloning has changed from
Postmortem: Unknown Worlds Entertainment's
Natural Selection 2
The six year story of an indie Steam hit -- this is the story of how the team behind the popular shooter was formed, worked, and what they very much wish they could have changed about the company and project if they could.
Finding and Keeping Your Perfect Investment Partner
W. Todd Tribell
Heading to GDC and hoping to score some funding? Digital Capital's W. Todd Tribell here takes a hard look at the developer/investor relationship, and shares his perspective on what the investor really expects -- from his side of the table.
: By the Numbers, Part 2
Indie developer Lars Doucet takes us back for another look at how his game has performed now that it's received a massive update and, in the process, landed on stores like Steam and GOG, detailing both his gross revenue and what, on the developer's end, goes into generating those numbers.
Drafting a Social Media Handbook Policy for Developers
Big companies have recently gotten into hot water by trying to govern employee social media use -- but the right way to do this is even more complicated than you might expect, so Gamasutra presents this article, written by an attorney, to help put you on the right track.
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