April 23, 2017
Impulse Gear, Inc.
Senior Narrative Writer
Technical Art Director
Senior UI Tools Programmer
Senior VFX Artist
Counterplay Games Inc.
Lead 3D Character Animator
April 23, 2017
Post mortem for Meganoid 2017
Yonder: The Cloud Catcher Chronicles An Episodic Audio Journal, Episode Two: 40 Species of Noise
Physical Design of The Machinery
EVM in games development
Navigating the Space of Game Design
April 23, 2017
Announces N++ Ultimate
DARK SOULS™ III:
THE FIRE FADES™...
Fort Triumph KS launch
Warhammer 40,000: Dawn of
LIFE IS FEUDAL: MMO
ANNOUNCES DATE FOR NEXT
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Game Developer Quality-of-Life Survey
What about the long hours, frequent layoffs, and crunch phases the game industry is notorious for? Are you confident in your current project? Do you want to be in this industry five years from now? Read on to find out how your colleagues responded.
Winds of Change: Ben Cousins on Today and the Future
The big publishers are in danger, the console market is in decline, and the tablet is an ascending game platform -- the evidence is all around you, but infrequently is it presented with such clarity as by Ngmoco's Ben Cousins, studio head of Scattered Entertainment, in this interview.
The Game that Nearly Ended Vlambeer
The story of how the Dutch indie developer (
Super Crate Box
) almost lost its way entirely after its game was cloned, and that clone became a big hit on the App Store -- and how it found its way to work again with the help of some notable collaborators.
Sponsored Feature: From Coast to Coast, Telefilm Canada Gives a Glimpse of Canada's Gaming Best
Governmental agency Telefilm Canada supports dynamic companies and creative talent across Canada and, in this feature, showcases talent all across the country, which is famous for big studios, in the form of indies and smaller studios.
Game Design Tools for Collaboration
Can a tool for modeling game design make it easier for designers to work with engineers? Many different tools and frameworks have been proposed, and researcher Damien Djaouti explores them for practicality and adaptability.
Clone Wars: The Five Most Important Cases Every Game Developer Should Know
Stephen C. McArthur
"How courts treat developers copying ideas for video games, however, has quietly but dramatically evolved over the past year," writes attorney Stephen McArthur, who takes a look at how the legal precedent on cloning has changed from
Postmortem: Unknown Worlds Entertainment's
Natural Selection 2
The six year story of an indie Steam hit -- this is the story of how the team behind the popular shooter was formed, worked, and what they very much wish they could have changed about the company and project if they could.
Finding and Keeping Your Perfect Investment Partner
W. Todd Tribell
Heading to GDC and hoping to score some funding? Digital Capital's W. Todd Tribell here takes a hard look at the developer/investor relationship, and shares his perspective on what the investor really expects -- from his side of the table.
: By the Numbers, Part 2
Indie developer Lars Doucet takes us back for another look at how his game has performed now that it's received a massive update and, in the process, landed on stores like Steam and GOG, detailing both his gross revenue and what, on the developer's end, goes into generating those numbers.
Drafting a Social Media Handbook Policy for Developers
Big companies have recently gotten into hot water by trying to govern employee social media use -- but the right way to do this is even more complicated than you might expect, so Gamasutra presents this article, written by an attorney, to help put you on the right track.
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