January 22, 2017
Lead Environment Artist
Software Engineer (all levels)
Staffing Coordinator & Receptionist
January 22, 2017
Meaning and choice, or how to design decisions that feel intimately difficult
The MOBA Experiment, Part I: Awesomenauts
Media coverage analysis – Nintendo Switch January event
A/B Testing using Staged Rollouts
January 22, 2017
Aqua Moto Racing Utopia
PS4 (EU) sales.
Club Six Studios, Cosplay
Queen of the World...
Funsoft Launch Rangi on
Fruit Heroes Saga
Launches Exclusively in
STORY OF SEASONS: TRIO OF
TOWNS SPROUTING EARLY...
Senior Contributing Editor:
Report a Problem
How We Work
If you enjoy reading this site, you might also want to check out these UBM Tech sites:
Game Career Guide
Are Game Developers Standing Up for Their Rights?
A comprehensive look at the quality of life issue from EA_spouse onward, this article surveys the efforts of professional organizations, whistleblowers, studios, and governments to protect the rights of game developers.
Amnesia Fortnight: How Double Fine Embraces the Future
Can a new way of developing games save a company? Gamasutra speaks to two Double Fine developers about what the recently ended public Amnesia Fortnight means to the company, and why the failure of
was a blessing.
The Secrets of Promotion for Indies
How do you connect with reviewers and bloggers to build buzz around your game? This simple guide will show you the basic steps you need to follow to get people interested in your project.
Game Developer Magazine's 2012 In Review
2012 has been a big year for the game industry, and here, Game Developer polled accomplished industry veterans and indies alike for their respective takes on what we're glad to be done with, looking forward to working with, year-end shout-outs, and more.
Gamasutra's Best of 2012
2012 has been a landmark year for shifts in the game industry, and that's why Gamasutra, in the form of this round-up feature of our annual year-end pieces, has taken an expansive look back at the year -- to closely examine what has happened in the past 12 months.
The Burning of
Star Wars: The Old Republic
In its quest to quickly push out a free-to-play model for its flagship MMO, has BioWare burned all players -- both subscribers and the new free crowd? MMO consultant Simon Ludgate takes a look at what the developer has
wrought with its adaptation of the game.
Nintendo Power: Remembering America's Longest-Lasting Game Magazine
Nintendo Power founding editors Gail Tilden and Howard Phillips share their memories of launching -- for better or worse -- one of the most influential periodicals for those of a certain generation.
What You Need to Know About Breaking into the Arab Market
Can your game be a hit in the Middle East? Gamasutra speaks to experts to gain a better understanding of just what it takes to launch in the region -- and how to sidestep the easy-to-make mistakes that come with global expansion.
What Do Investors Look for in a Game Developer?
Lightspeed Venture Partners venture capitalist Jeremy Liew explains exactly what he and other VCs look for in a game developer -- taking stock of the ingredients for success by examining the wins different games and developers have made in the market.
Free-to-Play: The Lost Generation
Is the free-to-play push hurting games and gamers? Experienced smartphone developer Jeremy Alessi investigates whether the business model has done harm to the art of game development, and where that leaves us.
Next 10 > >
Content Marketing Institute
Content Marketing World
IT Services & Support
WORKING WITH US
Terms of Service
Copyright © 2017 UBM, All rights reserved