March 25, 2017
Sr. Business Development Director--#2525
Bartlet Jones Supernatural Detective Agency Inc.
Counterplay Games Inc.
Lead 3D Character Animator
Developer (Unity or Unreal Engine 4) (Short-Term)
March 25, 2017
Rethinking History at GDC 17
Gamifying Production Dashboards
Traversal and the Problem with Walking Simulators
GDC 2017 UX Summit - Overview
Once upon a time... Epistory, an atypical typing game
March 25, 2017
Lethal League Playstation
4 and Xbox One release...
It's Time to Die...
ESCAPE FROM TARKOV OPEN
TO ALL FOR LIVE
Battle Brothers Launched
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The Mobile Transition: Why Facebook Developers Are Making the Shift
As companies like King.com and Wooga are finding that their chart-topping Facebook games become smash successes on iOS, Gamasutra talks to them, and to Facebook, about how this shift from PCs to tablets and smartphones is shaking out.
: When Triple-A Developers Go Indie
The story of how a studio formed by ex-Ubisoft developers decided to take on a niche genre -- 4X strategy games -- and see if it can make its fortunes by listening to its community, including details about the composition of the team, the budget, and more.
Postmortem: McMillen and Himsl's
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Games from the Trash: The History of the TRS-80
Radio Shack's first computer was an underpowered but accessible and affordable unit -- and as with nearly any platform, quickly became home to games. In this retrospective, Gamasutra pays homage to a system beloved by many but mostly forgotten by everyone else.
Waterfall Game Development Done Right
When can Waterfall development work? And is Microsoft Project really useful? GarageGames CEO Eric Preisz tackles the question of when you should leave Agile to the side and go Waterfall -- and explains exactly how his company does it.
Third Party Developers Take on the Wii U
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Postmortem: State of Play's
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7 Ways to Fail at Free-to-Play
Aaron San Filippo
Working in the free-to-play space on mobile is a real challenge, and building a great business model is an integral part of the process of developing games. Developer Aaron San Filippo talks about the bumps in the road he faced in the transition.
Game Developer Magazine's Power 50
Gamasutra and its sister site Game Developer magazine have put together a "Power 50" list of people in the game industry who have stood out for doing work in the last year that is new, different, or better.
The End of the Journey: One Indie Studio's Tale
Many indie developers try their luck in the market, but what does it look like when a studio goes from naive ideals to harsh realities? In this feature, founder Tristan Clark, now of King.com, writes about the origins, games, and fate of Launching Pad Games.
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