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Small Developers: Minimizing Risks in Large Productions - Part II
by Troy Dunniway
[11.19.09]
Microsoft, EA, Insomniac, and Ubisoft veteran Troy Dunniway continues an earlier article in discussing some of the major risks involved in transitioning from a small to large development team and how to identify and avoid them.
[7]
Business, Game Design
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iPhone Piracy: The Inside Story
by Paul Hyman
[11.18.09]
Many game developers don't think of the iPhone as being a system which has extensive game piracy. But recent comments by developers and analysts have shown otherwise, and Gamasutra speaks to multiple parties to evaluate the size of the problem, and whether there's anything that can be done about it.
[51]
Business, Mobile Phone
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And Yet It Grows: Analyzing the Size and Growth of the European Game Market
by Elisa Di Fiore
[11.17.09]
Is the European game market even more important that many think? Gamasutra sifts through data for the tremendously diverse region to discover the current shape -- and prospects for growth -- for the area's complex ecosystem.
[5]
Business
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NPD: Behind the Numbers, October 2009
by Matt Matthews
[11.16.09]
In Gamasutra's detailed NPD U.S. console/game sales analysis for October 2009, we examine Sony's post-PS3 price drop results and PSP Go launch, Nintendo's Wii price cut timing, and a possibly grim outlook for the rest of 2009.
[13]
Business
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The Tiger And The Spider: From AAA To App Store
by Christian Nutt
[11.11.09]
Tiger Style co-founders Randy Smith and David Kalina talk to Gamasutra on their successful iPhone title Spider, the state of the fast-moving App Store, what it means to be be transitioning from a big studio developer into a world of high-pressure, low-overhead game development.
[3]
Business, Game Design, Interview
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Gamasutra Versus Capcom: The Tatsunoko Interview
by Christian Nutt
[11.09.09]
Capcom has chosen to revitalize its Versus fighting game series in the form of Tatsunoko vs. Capcom, and Gamasutra sits down with the game's producer Ryota Niitsuma to discuss its Wii-exclusive genesis, how the project got started, and more.
[7]
Business, Game Design, Interview
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Building Social Success: Zynga's Perspective
by Christian Nutt
[11.04.09]
Zynga's business development VP Hugh de Loayza talks in detail to Gamasutra about not just what makes social games successful, but why developers like Brian Reynolds, who left Big Huge Games for Zynga, are attracted to the social games space -- besides the potential profits.
[5]
Business, Game Design, Interview
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Small Developers: Minimizing Risks in Large Productions - Part I
by Troy Dunniway
[11.03.09]
Experienced game developer and manager Troy Dunniway, a veteran of studios like Microsoft, EA, Insomniac, and Ubisoft, discusses some of the major risks involved in transitioning from a small to large development team and how to identify and avoid them.
[8]
Business
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Valve's Writers And The Creative Process
by Kris Graft
[11.02.09]
In a rare interview, Valve writing lynchpins Marc Laidlaw and Eric Wolpaw talk in-depth on the narrative structure and pithy quips behind critically feted games like Half-Life 2, Portal, and Left 4 Dead 2.
[12]
Business, Game Design, Visual Art, Interview
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