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Features » Console/PC
A Conversation with Oculus VR Founder Palmer Luckey 9
by Christian Nutt [09.03.13]
Following from his GDC Europe talk, Palmer Luckey explains what it takes to make a game look and feel right in VR -- and explains that he has some tricks up his sleeve to make sure his headset beats any potential competition.
Business/Marketing, Console/PC, Smartphone/Tablet

Developers Speak Out: Why Microconsoles? 6
by Christian Nutt [08.28.13]
What do developers think of microconsoles -- are they worth making games for? Do they have a future? Gamasutra speaks to Double Fine, Housemarque, Mojang, Tale of Tales and others to find out.
Business/Marketing, Console/PC, Indie, Smartphone/Tablet, Microconsole

The Android Microconsole Reference Guide for Game Developers 12
by Kris Graft [08.26.13]
A comprehensive guide that highlights the many differences between the coming onslaught of Android microconsoles.
Console/PC, Smartphone/Tablet, Microconsole

Getting from Modern War to the Future of Video Games 5
by Christian Nutt [08.14.13]
A conversation with Splinter Cell Blacklist creative director Maxime Bland and lead writer Richard Dansky about how triple-A creatives struggle to tell meaningful stories in a difficult medium.
Business/Marketing, Design, Interview, Console/PC

20 Years of Mana: Secret of Mana's Enduring Influence 24
by Christian Nutt, Douglas Wilson [08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie

Going Platinum: Bayonetta 2, combat design and the Nintendo angle 2
by Christian Nutt [08.06.13]
Director Yusuke Hashimoto and producer Atsushi Inaba are determined to make Bayonetta 2 better than the original -- and talk about working with Nintendo, combat design, and what being an independent developer means.
Design, Console/PC

When players buy your game before it's done: Expert tips on alpha funding 6
by Mike Rose [07.30.13]
Interested in alpha funding? Find out what you need to know first -- from Dean Hall (DayZ), Chris Simpson (Project Zomboid), and of course Markus "Notch" Persson (Minecraft), among others.
Business/Marketing, Production, Console/PC, Indie, Social/Online, Crowdfunding, Alternative Funding

Why Super Metroid's Hacking Community is Still Going Strong 17
by Victoria Earl [07.24.13]
We take a look at the reasons behind the 1994 game's active mod scene -- exploring which elements of the game's original design, its place in the series, and fan reaction have fostered a rich community.
Console/PC, Indie, History

He Loves Bees: An interview with Xbox's experimental storyteller 3
by Kris Ligman [07.19.13]
Gamasutra sits down with Elan Lee, father of the Alternate Reality Game (including Halo 2's landmark I Love Bees campaign), to discuss his new work with Microsoft and a future beyond the ARG.
Business/Marketing, Design, Interview, Console/PC, Social/Online, Exclusive

The Animal Crossing: New Leaf Letter Series 5
by Gamasutra staff [07.11.13]
In this email conversation series, our UK editor Mike Rose and our news editor Kris Ligman join Christian Nutt for a wide-ranging discussion on the game. All three of have been playing New Leaf and each brings a different way of looking at the game, as you'll see.
Design, Console/PC