February 27, 2017
Senior Producer, Games
Bohemia Interactive Simulations - US
Senior Technical Artist
Bohemia Interactive Simulations - CZ
Dev Team Leader
Quality Assistance Engineer - Warlords
February 27, 2017
Video Game Deep Cuts: The Magic TEd Drifter
7 Characteristics of a Successful Game Studio
How to debug
Strategy that Leads You to the Success in the China Mobile Market
All the things you can do with an expo pass at GDC!
February 27, 2017
TOM CLANCY'S THE
StarCraft II and Heroes
of the Storm at IEM...
Heroes of the Storm and
StarCraft II at IEM...
update: the Puppeteer...
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Postmortem: McMillen and Himsl's
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Persuasive Games: Wii Can't Go On, Wii'll Go On
What is Nintendo really attempting to do with the Wii U? Ian Bogost, in the latest installment of Persuasive Games, searches for the meaning behind the dual-screen play of Nintendo's freshly-released console.
Games from the Trash: The History of the TRS-80
Radio Shack's first computer was an underpowered but accessible and affordable unit -- and as with nearly any platform, quickly became home to games. In this retrospective, Gamasutra pays homage to a system beloved by many but mostly forgotten by everyone else.
Hey Baby, Do You Dyad? A Letter Series
Girl Game Critic, ambivalent about
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Rebooting Lara: Rhianna Pratchett on Writing for
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