Five Ways Games Appeal to Players19 by Jason Tocci[04.19.12]
Why do games appeal to gamers? Is there another way to look at the issue than as a taxonomy of player types? In this article, researcher and writer Jason Tocci investigates and categorizes different types of game appeal.
How Does In-Game Audio Affect Players?15 by Raymond Usher[04.18.12]
What effect does in-game audio have on players? Audio expert Raymond Usher (Grand Theft Auto: Vice City, Crackdown) shares the results of a study in which players were monitored while playing three games -- Osmos, FlatOut, and Amnesia -- with audio and without.
The Origins of Fun23 by Christian Philippe Guay[04.12.12]
Gameloft technical designer Christian Philippe Guay looks inside to answer fundamental questions about what is fun, and offers up his own unified philosophy, in which all layers of a game work in concert to produce a fun experience -- but if one is out of alignment, the experience suffers.
Gamification Dynamics: Flow and Art10 by Tony Ventrice[04.10.12]
In the final installment of his series on Gamification Dynamics, Badgeville's Tony Ventrice puts the concept of flow under the microscope as well as examining what aspects of art appreciation translate well to games.