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April 23, 2014
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April 23, 2014
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Features » Exclusive
Best practices for VR, from seven devs working with the Oculus Rift 2
by Kris Ligman [10.29.13]
With the Oculus Rift serving as the forerunner in a new wave of interest in virtual reality technologies for games, Gamasutra sought out seven developers who had managed to get their hands on a development kit -- and ask how their projects are coming along.
Indie, Exclusive, Advanced Input and Output, VR

He Loves Bees: An interview with Xbox's experimental storyteller 3
by Kris Ligman [07.19.13]
Gamasutra sits down with Elan Lee, father of the Alternate Reality Game (including Halo 2's landmark I Love Bees campaign), to discuss his new work with Microsoft and a future beyond the ARG.
Business/Marketing, Design, Interview, Console/PC, Social/Online, Exclusive

Postmortem: Treyarch's 2002 hit, Spider-Man 2
by Jamie Fristrom [06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine, Spider-Man dev Jamie Fristrom (Energy Hook) writes about what went right and what went wrong with the game's development process.
Design, Postmortem, Programming, Production, Exclusive, GD Mag Exclusive

Why are We Still Talking about LucasArts' Old Adventure Games? 32
by Frank Cifaldi [04.05.13]
What was it about the environment at Lucasfilm Games during the golden age of its graphical adventure games in the 80s and 90s? Why are we still talking about those games today? We polled our development community.
Design, Interview, Console/PC, Exclusive, History