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February 22, 2019
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February 22, 2019
Aerodynamics of Just Cause 4
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The Demonstrated Power of Community
Assassin's Creed: The Illusion of Scale
Video Game Deep Cuts: A Romance Crackdown, Wu-Tang Style
Kliuless #23: Company Strategy & Ownership Model
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Features
Features
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Best practices for VR, from seven devs working with the Oculus Rift
2
by
Kris Ligman
[10.29.13]
With the Oculus Rift serving as the forerunner in a new wave of interest in virtual reality technologies for games, Gamasutra sought out seven developers who had managed to get their hands on a development kit -- and ask how their projects are coming along.
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VR
He Loves Bees: An interview with Xbox's experimental storyteller
3
by
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[07.19.13]
Gamasutra sits down with Elan Lee, father of the Alternate Reality Game (including
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I Love Bees
campaign), to discuss his new work with Microsoft and a future beyond the ARG.
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Social/Online
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Exclusive
Postmortem: Treyarch's 2002 hit,
Spider-Man
3
by
Jamie Fristrom
[06.21.13]
In this reprint from the August 2002 issue of Game Developer magazine,
Spider-Man
dev Jamie Fristrom (
Energy Hook
) writes about what went right and what went wrong with the game's development process.
Design
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GD Mag Exclusive
Why are We Still Talking about LucasArts' Old Adventure Games?
32
by
Frank Cifaldi
[04.05.13]
What was it about the environment at Lucasfilm Games during the golden age of its graphical adventure games in the 80s and 90s? Why are we still talking about those games today? We polled our development community.
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History
1