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Features

GDC Europe 2002
Proceedings Archive
We Are Not Making Movies: A Postmortem of Scripting in Black & White
Jonty Barnes
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The Method
Mark Cerny
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Hard-Tuning the PS2
Jason Doig
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Technical Challenges in Developing State of Emergency
Jonny Dobson
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Social Processes: A Synthesis of Collectivism and Individualism
Richard Evans
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Getting Data That Improve Games: A Case Study Of Halo
Bill Fulton & Keith Steury
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DirectX 9 Shaders & Hardware
Richard Huddy & Jason Mitchell
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Cross-Platform Console Development: Our Experiences With Battle Engine Aquila
Jeremy Longley
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What Sells Where and Why?
Simon Price
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Systemic Level Design
Harvey Smith
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