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Gamasutra
January 9, 2006

GDC Proceedings Archive 2005-2000

GDC 2005

SGS DC 2005

GDC 2004

GDC 2004 Mobile

GDC Europe 2003

GDC 2003

GDC Mobile 2003

GDC Europe 2002

GDC 2002

GDC Europe 2001

GDC 2001

GDC 2000

 


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Features

GDC Europe 2002
Proceedings Archive

We Are Not Making Movies: A Postmortem of Scripting in Black & White
Jonty Barnes
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The Method
Mark Cerny
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Hard-Tuning the PS2
Jason Doig
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Technical Challenges in Developing State of Emergency
Jonny Dobson
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Social Processes: A Synthesis of Collectivism and Individualism
Richard Evans
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Getting Data That Improve Games: A Case Study Of Halo
Bill Fulton & Keith Steury
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DirectX 9 Shaders & Hardware
Richard Huddy & Jason Mitchell
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Cross-Platform Console Development: Our Experiences With Battle Engine Aquila
Jeremy Longley
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What Sells Where and Why?
Simon Price
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Systemic Level Design
Harvey Smith
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