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Gamasutra
January 9, 2006

GDC Proceedings Archive 2005-2000

GDC 2005

SGS DC 2005

GDC 2004

GDC 2004 Mobile

GDC Europe 2003

GDC 2003

GDC Mobile 2003

GDC Europe 2002

GDC 2002

GDC Europe 2001

GDC 2001

GDC 2000

 


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Features

GDC Mobile 2003
Proceedings Archive

Developer Opportunities for N-Gage Game Deck: An Interview with the Nokia Publishing Team
Ilkka Raiskinen (Nokia)
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Extending Location-Enhanced Services to Games
John Bunyan (AT&T Wireless)
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Games and Entertainment Content in i-mode Value Chain Strategy
Takeshi Natsuno (NTT DoCoMo, Inc.)
Download PDF 1 / Download PDF 2

Mobile Operator Spotlight Presentation: AT&T Wireless
Scott Edison (AT&T Wireless)
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Mobile Operator Spotlight Presentation: Boost Mobile
Mike McSherry (Boost Mobile)
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Mobile Operator Spotlight Presentation: Cingular
Jerry Rocha (Cingular)
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Mobile Operator Spotlight Presentation: J-Phone
Mica Imamua (J-Phone)
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Mobile Operator Spotlight Presentation: O2
Bradley de Souza (O2)
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Mobile Operator Spotlight Presentation: TELUS Mobility
Darcy McNeill (TELUS Mobility)
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Mobile Operator Spotlight Presentation: T-Mobile
Michael Gallelli (T-Mobile)
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Mobile Operator Spotlight Presentation: Verizon Wireless
Scott Trichon (Verizon Wireless)
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Multiplayer Games and Mobile Communities
Dan Scherlis (Etherplay)
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Regional Case Study: China
Norbert Chang (Enorbus Technologies)
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Regional Case Study: Finland
Antti Seppanen (Intervisio)
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Regional Case Study: USA
Dale Crowley (NuvoStudios)
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Where are the LBS Games? Designing Games Using Geo-Location
Sven Hålling (It's Alive)
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Who Needs a Carrier? Who Needs a Publisher?
Kevin Bradshaw (MTGP)
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World Tour of Mobile Games and Interactive Entertainment
David "DC" Collier (Gamelet.com), Matthew Bellows (Wireless Gaming Review)
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