Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
September 25, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Features » Indie
Gamasutra's Best Of 2008 16
by Simon Carless, Chris Remo, Christian Nutt, Leigh Alexander, Eric Caoili [12.31.08]
Ending out 2008, Gamasutra puts together the definitive compilation of our year-end lists, from surprises through game of the year and beyond, with bonus reader feedback.
Business/Marketing, Design, Indie, Smartphone/Tablet

You Say Tomato: A Pro on Fan-Translating Nintendo's Mother 3 5
by Simon Parkin [12.26.08]
Gamasutra talks to Mother 3 fan-translator Clyde 'Tomato' Mandelin on the unofficial translation of the Nintendo classic, his day job in translation, and his localization heroes.
Design, Interview, Indie

Analyze This: Looking Back at the Year in Gaming 2008  
by Howard Wen [12.18.08]
Ending the year, Gamasutra's regular 'Analyze This' column sees analysts from OTX, Wedbush Morgan and EEDAR looking back on the hits and misses of 2008, from Wii Fit to Too Human and beyond.
Business/Marketing, Indie

Gamasutra's Top 20 Trends of 2008 6
by Christian Nutt [12.17.08]
As the industry undergoes a major evolution, Gamasutra rounds up the exciting top 20 trends of 2008 -- user-generated content, retro reboots and much more.
Business/Marketing, Design, Indie, Social/Online

Taunting The Behemoth: Tom Fulp and Dan Paladin Cry Out 3
by Chris Remo, Brandon Sheffield [12.12.08]
Fresh from Castle Crashers' XBLA success, Gamasutra sits down with The Behemoth's art and code leads Dan Paladin and Tom Fulp to discuss inspiration, future plans, and... pooping animals?
Design, Interview, Console/PC, Indie

Game Developer's Top Deck 2008 13
by Gamasutra [12.11.08]
Gamasutra is proud to present, in association with Game Developer magazine, the Top Deck 2008 - the 52 individuals (plus 2 jokers!) who were most important to the game industry during 2008.
Design, Production, Indie

Controversy In The Classroom: Whose IP Is It Anyway? 35
by Array [11.13.08]
Students at game schools are producing award-winning games -- but who owns them after graduation? Gamasutra talks to IGF-winning creators, attorneys and game schools on the controversy.
Business/Marketing, Indie, Student/Education

Postmortem: Little Boy Games' Go! Go! Break Steady 3
by Ahmed Usman Khalid [09.18.08]
In this exclusive Gamasutra postmortem, the developers of XBLA title Go! Go! Break Steady pointedly detail the trials and tribulations of making an original IP console title as a two-man indie dev.
Business/Marketing, Design, Postmortem, Production, Console/PC, Indie, North America

Jonathan Blow: The Path to Braid 21
by Simon Parkin [09.12.08]
With art game Braid now a significant hit on Xbox Live Arcade, Gamasutra talks to creator Jonathan Blow on its long path to completion, challenging conventional pacing, and hopes for XBLA's future.
Design, Interview, Console/PC, Indie, North America

The Art Of Braid: Creating A Visual Identity For An Unusual Game 18
by David Hellman [08.05.08]
In this fascinating deconstruction, artist David Hellman explains his creation of the evocative, painterly art for Jonathan Blow's acclaimed downloadable game Braid, which debuts tomorrow on XBLA.
Design, Art, Indie