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September 25, 2018
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Features » Interview
Much More Than Naruto: Catching Up With CyberConnect 2  
by Christian Nutt [10.18.11]
President and CEO Hiroshi Matsuyama explains how the Fukuoka-based studio expands its reach by working with more publishers, developing more games, and reaches out for tighter collaborations, including on Soulcalibur V
Business/Marketing, Design, Interview

Fighting A Social Battle: Toshiro Tsuchida Goes GREE 1
by Christian Nutt [10.14.11]
The creator of the Front Mission series, Final Fantasy developer, and Square Enix veteran, tells Gamasutra why he moved from the traditional space to social game developer GREE -- and what he sees as his opportunities and challenges.
Design, Interview, Social/Online

Kim Swift On Creating Quantum Conundrum 10
by Frank Cifaldi, Brandon Sheffield [10.12.11]
The ex-Portal designer talks about her new project, Quantum Conundrum, which is currently under development at Airtight Games and to be published next year by Square Enix -- and in particular, the development methodology that allows her to innovate in the action/puzzle genre.
Design, Interview

A Big Change For Soulcalibur V: The Tago Interview 7
by Christian Nutt, Brandon Sheffield [10.10.11]
Gamasutra speaks to producer Hisaharu Tago about the evolution of the Soulcalibur series, which will see its fifth mainline installment next March with the release of Soulcalibur V -- a game that is "basically changing everything" about the series, says Tago.
Business/Marketing, Design, Interview

Two Tendrils Of Resident Evil's Evolution 4
by Christian Nutt, Brandon Sheffield [10.07.11]
In this two-part interview, Brandon Sheffield and Christian Nutt speak to Resident Evil producer Masachika Kawata and two of his colleagues at Capcom about the evolutions of the Resident Evil series, in the specific forms of shooter Operation Raccoon City, and Revelations for the 3DS.
Business/Marketing, Design, Interview

Watch As It All Evolves: Tameem Antoniades Speaks 4
by Christian Nutt [10.05.11]
The chief creative officer of independent triple-A developer Ninja Theory (Enslaved, DmC) discusses how he believes storytelling is an integral part of the medium and how it should evolve, and what changes in the market bring to the games business.
Business/Marketing, Design, Interview

The Creative Intent of Rage 64
by Brandon Sheffield [10.03.11]
In this extensive interview, id Software CEO Todd Hollenshead and artist Andy Chang answer questions about the creative intent of Rage by describing exactly what the team hoped to accomplish from both art and design perspectives.
Design, Art, Interview

A Journey Into The Dark 21
by Christian Nutt [09.30.11]
In this interview with Dark Souls producer Kei Hirono, he reflects on the development of the game and what director Hidetaka Miyazaki and his team at developer From Software have achieved with the eagerly anticipated, famously challenging, and innovative title.
Business/Marketing, Design, Production, Interview

To Play Or Not To Play? 18
by Tristan Donovan [09.27.11]
Developers, including id's John Carmack, Media Molecule's Kareem Ettouney, and Frontier Developments' David Braben debate on whether developers should be obsessive gamers -- or remain outside of the influence of other titles.
Design, Interview

The Thatgamecompany Way 4
by Christian Nutt [09.26.11]
In this extensive interview, conducted shortly after the conclusion of GDC Europe last month in Cologne, Germany, thatgamecompany's Kellee Santiago charts the path the developer has taken so far, and explains the position it is in, with both respect to its ambitions and the very state of the medium itself.
Business/Marketing, Design, Interview, Indie