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November 15, 2018
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Features » Interview
The Crowdfunding Revolution: Making Your Choice 23
by R. Hunter Gough [05.05.11]
In the second part of our series on crowdfunding, we compare and contrast the different funding options available to game developers, so you can choose the one that fits best for you -- including a useful chart, and quotes from many of them.
Business/Marketing, Interview, Indie, Console Digital

A Decade On, Halo Charts Its Course 17
by Christian Nutt [05.02.11]
In this interview, 343 Industries franchise development director Frank O'Connor explains the path forward for Microsoft's platform-defining mega-franchise Halo, including its organic growth into a transmedia powerhouse and what the passing of the torch from Bungie really means.
Business/Marketing, Design, Interview

The Replay Interviews: Ray Kassar 9
by Tristan Donovan [04.29.11]
Tristan Donovan presents the latest of the interviews which formed his book Replay; this revealing installment is with Ray Kassar, the executive who took Atari off of Nolan Bushnell's hands and shepherded it through the boom years.
Business/Marketing, Design, Interview

A Missive From The End Of Genre: How Brink Works 14
by Dennis Scimeca [04.25.11]
Much has been made about how Splash Damage's Brink integrates multiplayer and single player modes into a seamless whole -- and creative director Richard Ham explains the team's approach, alongside comments from Irrational's Ken Levine and Kaos' Rex Dickson.
Design, Interview

The Secrets Of 5th Cell's Success 1
by Brandon Sheffield [04.22.11]
In this in-depth interview, the creative director and COO of Scribblenauts developer 5th Cell discuss their philosophy toward developer/publisher relations, their approach toward identifying and creating games, and what they expect the future to bring in game technology.
Business/Marketing, Design, Interview

Years After: The Final Fantasy IV Interview 16
by Christian Nutt [04.19.11]
Takashi Tokita -- a lead creative force behind Square's Final Fantasy IV -- looks back at the creative process of the original game from 1991, and also reflects on how the developer has strayed from its glory days.
Design, Interview

The Strategic Evolution Of Social Gaming 17
by Kris Graft [04.15.11]
Zynga stunned the industry when it hired veteran PC strategy developer Brian Reynolds to head up its Zynga East studio -- but the success of FrontierVille put to rest any questions about the decision. Here, he and Ensenble co-founder Bruce Shelley chart the future of social games.
Business/Marketing, Design, Interview, Social/Online

Infinity Blade: A New Era Of Games 9
by Christian Nutt [04.11.11]
In this in-depth interview, Chair Entertainment heads Donald and Geremy Mustard discuss the inspiration and success of Infinity Blade, the team's first iOS title, what they've learned from it, and what it means for the future of their development process and even games at large.
Design, Interview, Smartphone/Tablet

Steve Swink On The Art Of Experimental Games 17
by Christian Nutt [04.08.11]
Indie Fund Shadow Physics developer Steve Swink discusses creative inspiration, the realities of developing games in a fiscally-driven world, and how Braid and Portal profoundly influenced his conception and understanding of development.
Design, Interview, Indie, Console Digital

Virtuos: Setting The Record Straight On Outsourcing 2
by Christian Nutt [04.04.11]
While "outsourcing" has a certain image in the minds of many, Virtuos -- one of the biggest outsourcing houses in the world -- is not precisely what you'd expect, and Gamasutra traveled to their Shanghai headquarters to find out more from CEO Gilles Langourieux.
Business/Marketing, Interview