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| By Jason
Regier Published in Game Developer Magazine, April 1998. July 31, 1998 Vol. 2: Issue 30 |
As the team at Bungie Software put the finishing
touches on the Marathon series of first-person action games, our thoughts
drifted to bringing our 3D game experience to the real-time strategy game
(RTSG) genre. We were inspired by movies such as Braveheart,
with its close-up portrayal of bloody melees between large forces, and books
such as Glen Cook's The Black Company, in which gruesome tales
of battle contrast with engaging and intriguing characters. We envisioned
a dark, amoral world where opposing sides are equally brutal and their unity
is torn by power struggles within the ranks. We dreamed of game play that
combined the realism and excitement of action games with the cunning and
planning required by strategy games. |
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| The
Making of a Legend, er, Myth
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