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Postmortem: Myth: The Fallen Lords |
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| By Jason
Regier Published in Game Developer Magazine, April 1998. July 31, 1998 Vol. 2: Issue 30 |
With all the prerelease hype Myth
had received, we were very anxious to see how the public would receive the
final version. The reactions from beta testers were phenomenally positive,
as were the comments from customers and reviewers. Our swiftness in correcting
problems and adding several user-requested features with a 1.1 patch only
earned us more kudos from the press and public.
As of late 1997, Myth: The Fallen Lords
had shipped 350,000 copies worldwide in four languages on two platforms.
bungie.net currently boasts tens of thousands of registered users and is
being expanded to keep up with the constantly increasing demand. As I write,
it has just been declared Game of the Year by Computer Games Strategy
Plus and Strategy Game of the Year by Computer Gaming
World. It remains to be seen whether Myth will inspire
other entries into the 3D real-time strategy game genre. But if nothing else,
Myth is proof that a very small team with a strong product vision
can still make a very big game. |
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