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Deer
Hunter's |
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By
Originally |
I brought up the issue of scheduling when
discussing parallel design, but it warrants more attention. Intelligent
scheduling means planning to complete components so that you minimize
your reliance upon incomplete code; this was one aspect of our development
process that allowed us to get DEER HUNTER
out the door fairly rapidly.
None of
this concerned us, however, as we knew what was required of those components
regardless of game design. This freed me to continue tweaking the design
and continue research even while other team members were busy coding.
Note that when I was finally ready to begin coding the deer AI, the elements
for allowing me to visualize the deer on screen were nearly in place.
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| On
to Lesson 4...
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