The Rise Of Dragon Age II28 by Christian Nutt[02.25.11] Dragon Age II lead designer Mike Laidlaw discusses the creative process behind the sequel with Gamasutra, including topics such as keeping the series' fans while welcoming a larger audience, where fantasy meets reality, and more.
Design, Production, Art, Interview
Capturing The Spirit Of Sesame Street10 by Kris Graft[02.23.11]
In this interview, Double Fine project lead Nathan Martz and studio creative director Tim Schafer discuss the team's intent with Sesame Street: Once Upon a Monster, explaining how it fits perfectly with the team's desire to bring an ethos to games that's often absent.
Business/Marketing, Design, Production, Art, Interview
Video Games as Media86 by Michael Samyn[02.16.11]
Tale of Tales' (The Path) Michaël Samyn explores the interplay between games and existing media, urging developers to have a full understanding of precisely what the elements of the medium they're working in add up to.
Design, Production, Art