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May 19, 2013
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May 19, 2013
All You Need is Love
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Students: Tips for Learning Game Development Over the Summer
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All Your Nintendo Let's Plays Are Belong To Nintendo?
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76
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Even Further Down the Curation Rabbithole
[
11
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Systems of Control in F2P
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May 19, 2013
Zeeek and The Secret of
Space Octopuses heading
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in...
Little Amazon runs
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07.09.2013
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March 2013 Issue of Game Developer
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Features
Features
» Smartphone/Tablet
The Mobile Transition: Why Facebook Developers Are Making the Shift
1
by
Christian Nutt
[12.03.12]
As companies like King.com and Wooga are finding that their chart-topping Facebook games become smash successes on iOS, Gamasutra talks to them, and to Facebook, about how this shift from PCs to tablets and smartphones is shaking out.
Business/Marketing
,
Social/Online
,
Smartphone/Tablet
7 Ways to Fail at Free-to-Play
28
by
Aaron San Filippo
[11.13.12]
Working in the free-to-play space on mobile is a real challenge, and building a great business model is an integral part of the process of developing games. Developer Aaron San Filippo talks about the bumps in the road he faced in the transition.
Business/Marketing
,
Smartphone/Tablet
The End of the Journey: One Indie Studio's Tale
24
by
Tristan Clark
[11.06.12]
Many indie developers try their luck in the market, but what does it look like when a studio goes from naive ideals to harsh realities? In this feature, founder Tristan Clark, now of King.com, writes about the origins, games, and fate of Launching Pad Games.
Business/Marketing
,
Indie
,
Social/Online
,
Smartphone/Tablet
How to Design Your iOS Game to Grow: Learning from the Style of Tiger Style
5
by
Wagner James Au
[11.01.12]
In this excerpt from Game Design Secrets by Wagner James Au Randy Smith from Tiger Style (
Spider: The Secret of Bryce Manor
and
Waking Mars
) shares the story of how he and David Kalina built a successful mobile game studio building thoughtful, artful, genre-defying games for iOS.
Design
,
Indie
,
Smartphone/Tablet
The Evolution of
Puzzle Craft
7
by
Artur Ganszyniec
[10.25.12]
On the road to smartphone success, there significant are challenges -- game design, business model, and look and feel. How did one developer navigate those waters? This candid look back examines all of these crucial elements of building a mobile game.
Design
,
Indie
,
Smartphone/Tablet
Tiny MMOs, Massive Opportunities?
1
by
Caleb Bridge
[10.11.12]
The MMO genre is running into trouble on PCs, but what's the state of it on mobile devices? Gamasutra speaks to three developers about what challenges and successes they've faced in building online multiplayer RPGs for Android and iOS.
Social/Online
,
Smartphone/Tablet
Solving Smartphone Performance Problems
12
by
Itay Duvdevani
[10.03.12]
In this technical article, MoMinis programmer Itay Duvdevani explains how he and his colleagues solved what should have been a very simple sorting problem creatively, and upgraded their smartphone game engine in the process.
Programming
,
Smartphone/Tablet
Guerrilla Multiplayer Development
5
by
Ernest Woo
[09.13.12]
What's the best way to get a networked game up and running on a smartphone? For his space battle game
ErnCon
, Ernest Woo investigated existing network techniques and integrated them together, coming up with a solution useful to iOS and Android developers, which he shares within.
Design
,
Indie
,
Smartphone/Tablet
Secret Knowledge from the Future
1
by
Christian Nutt
[08.13.12]
Ngmoco CEO Neil Young talks about his view of the future of the mobile social games space, how he hopes to delight both players and developers, and why he thinks that Mobage is the number one service in the world.
Business/Marketing
,
Interview
,
Smartphone/Tablet
Trusting Your Gut: The Story of a Successful Side Project
9
by
Jeremy Alessi
[08.08.12]
Experienced mobile developer Jeremy Alessi writes about how a simple side project turned into a surprisingly successful app -- covering both the original idea, the technical implementation, and business model.
Business/Marketing
,
Design
,
Smartphone/Tablet
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