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Features » Social/Online
Building Social Success: Zynga's Perspective 5
by Christian Nutt [11.04.09]
Zynga's business development VP Hugh de Loayza talks in detail to Gamasutra about not just what makes social games successful, but why developers like Brian Reynolds, who left Big Huge Games for Zynga, are attracted to the social games space -- besides the potential profits.
Business/Marketing, Design, Interview, Social/Online

The Complexities Of Launching Aion 1
by Christian Nutt [10.01.09]
With news that Aion had reached 400,000 preorders in the West, the NCSoft-created game has outpaced the majority of MMO imports. What lead to this success? Gamasutra discussed process and philosophy with Brian Knox, who works out of NCsoft's Seattle studio as a producer on the game.
Business/Marketing, Design, Interview, Social/Online

Dungeons & Dragons Online: Switching Gears 3
by Allen Rausch [09.17.09]
Changing biz models on a live game is like switching a moving car from gas to electric -- Turbine shares what it learned from taking Dungeons & Dragons Online free.
Business/Marketing, Design, Interview, Social/Online

From Sierra To Korea: J. Mark Hood's New Way 1
by Brandon Sheffield [09.11.09]
In this interview, Gamasutra talks to free-to-play MMO firm Reality Gap's co-founder J. Mark Hood about his background in the industry, the concept of running a virtual economy in an MMO with no item stores, but only players purchasing from each other, and more.
Business/Marketing, Interview, Social/Online

Generating Cash For Premium Flash 8
by Array [09.01.09]
When implemented correctly, single-player Flash games can have the same success with microtransactions as the free-to-play MMO space is enjoying -- here's what's worked.
Business/Marketing, Social/Online

Playfish: The Social Gaming Provocateurs 2
by Christian Nutt [08.24.09]
Facebook game creator Playfish (Pet Society) has created some of the more sophisticated games for social networks, and Gamasutra speaks to them about why they believe quality eventually wins for social gaming, despite the noise.
Design, Interview, Social/Online

Social Gaming Draws Developers In 2
by Array [08.13.09]
'Core' game industry notables like Brian Reynolds and Steve Meretzky have been redirecting their design efforts to social network games on Facebook and MySpace -- but why? Gamasutra talks to them and other social game experts to discuss opportunities in this fleet of foot market.
Design, Social/Online

The Facebook Doctrine: Gaming And The Future 3
by Christian Nutt [07.10.09]
With Facebook-based online games from third parties sporting millions of unique monthly players, Gamasutra sits down with Gareth Davis, Facebook's platform manager, to discuss the social network, the rolling out of Facebook's own payment platform, and more.
Business/Marketing, Design, Interview, Social/Online

Leading The Design of APB 2
by Christian Nutt [06.26.09]
Realtime Worlds' EJ Moreland talks in-depth to Gamasutra on designing All Points Bulletin's complex world, from customization to multiplayer combat to its larger vision.
Design, Interview, Social/Online

What Are The Rewards Of 'Free-To-Play' MMOs? 18
by Array [06.09.09]
Free to play, microtransaction-based MMOs are all the rage in the game business -- but why is there so little information on how much money they make? Gamasutra talks to principals from Metaplace, Three Rings and Lightspeed Venture Partners to reveal specific numbers.
Business/Marketing, Design, Social/Online