December 8, 2016
Director of Marketing
Sanzaru Games Inc.
Wargaming | BigWorld
Senior C++ Software Engineers - Complex back-end server projects
December 8, 2016
History of the RGB color model
Blake Harris Looks Back on the 16 Bit Console Wars
Rollback Networking in INVERSUS
Designing Gunvolt (Part 1 of 2)
Designing Games for eSports
December 8, 2016
Blue Wizard Digital
releases Space Tyrant
The new game platform
Hype sparks the online...
has been released by...
NEW TRAILER SHEDS LIGHT
ON KINGDOM HEARTS HD
HEROINES INFINITE DUEL
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Predicting Churn: When Do Veterans Quit?
In the follow-up to his original article, Dmitry Nozhnin, head of analytics and monetization at Russian MMO publisher Innova, shares his methodology for predicting when veteran players will quit the game -- identifying when players will drop two to three weeks before they do.
Will HTML5 Change the Way Games are Made?
The co-founder of HTML5 tool PlayCanvas discusses the advantages of developing in the language, sharing his opinions on how the emerging technology will really affect game developers, making a case for the language as a great next step in game development.
Staying Triple-A: How Big Independent Studios are Turning to Mobile and Social
In this feature, Gamasutra speaks to Insomniac's Ted Price, David Jaffe, and more, to find out how and why these developers with a lot of console experience are turning to new markets to make the best of their craft.
Scaling a Physics Engine to Millions of Players
An ex-Blizzard physics and networking lead for online game
shares the secrets of how the Lego-like building game simulates rigid bodies for millions of players at a time -- without losing either performance or fun.
Sponsored Feature: The Cost of Ignorance
PapayaMobile director of marketing Justin Mauldin reviews the latest statistics on user acquisition costs and conversion rates, and offers up some helpful tips on how to make sure users get engaged with your free-to-play Android game and stick around.
EA's Core Strategy: Tech, Teams, Brands
In this new interview, EA Games label boss Patrick Soderlund discusses how the huge publisher tackles its core gamer business -- whether it's from the perspective of the Frostbite 2 engine, or its free-to-play business, or fostering creativity.
Using Facebook Ads to Find Your Game's Audience
In this article, a marketer and indie developer outlines exactly how to use split testing to hone in on your audience via Facebook ads -- driving traffic to your fan page or home page and determining specifically what demographic is most interested in your title.
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How Triple-A Games Went Social and Why They're Not Going Back
How and why are the major publishers integrating social features into their games? Can game-level social networks become an essential part of the game playing experience? Gamasutra dives in to Halo Waypoint, Call of Duty Elite, DICE's Battlelog, and more.
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