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By Daniel Bernstein
Gamasutra
October 1997
Archive

Intro

Audio Object Vocabulary

Character Development

Ambient Sound

Adaptive Music

   
   

This article originally appeared in the October 1997 issue of Game Developer magazine


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Features

Creating an Interactive Audio Environment

Character Development

The nature of a game object must be relayed in the character of its "voice." It's very easy to screw up the integrity of a character by giving different visual and aural personalities. However, giving the right "voice" can greatly enhance a character's personality. A weak character may be depicted through the use of a humorous voice. A stronger character's dramatic personae can be highlighted through the use of a deeper and more resonant voice, as well as a script that relates without question his or her authority.

TIPS AND TECHNIQUES.

  1. Always use professional voice actors. Trained voice actors are professionals who specialize in giving your character the voice it deserves. Whether it is a cartoony or a deep resonant voice, a single talented actor may help develop your ideas for multiple characters and realize them in ways that you haven't conceived. When in doubt of how to find a good voice actor, look to talent agencies and talent search services for help. Moreover, making a trained voice work with the rest of your mix is quite a bit easier than trying to amplify or equalize a weak voice. All sound engineers can attest to this.
  2. Spend a little more time in sound design. As in all cases, don't just pull sound effects off of a CD. Create sound effects from your own sampled sounds as much as possible. A portable DAT recorder and a good microphone in the field will take you much further than a commercial CD sound library ever could. Nothing kills a unique audio environment more quickly than the phrase, "I've heard that somewhere else before...."
  3. Collaborate with professional scriptwriters. Writers would jump at the opportunity to write a couple of hundred lines of dialogue for some game characters. The results will definitely be worth the investment.
  4. Don't be afraid to inflate the vocabulary. Minimize silent time. If you have the space for audio, use it. Set the limit with the programmers and designers early as to your memory budget for audio, and use it wisely.

    ______________________________________________________

    Ambient Sound


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