Features - Audio

Musical Techniques for Interactivity

...Just Different...
By Donald S. Griffin
Gamasutra
May 1, 1998
Vol. 2: Issue 18

Musical Techniques for Interactivity
Making the Game Better

A World of Uncertainty

Requires A Different Approach

That May Be More Complex

But Need Not Be More Difficult

Just Different

A Few Specifics

A Tip About Tips

Fortunately a tool like DirectMusic Producer allows you to focus solely on the issues related to interactive musical composition. Rather than composing on one hand and thinking interactive on the other hand and having to somehow smack the two sides together like a pair of mud pies you can compose interactively from the first step. You only have to design the components and the structures that will control how they interact. The design tool does the grunt work. When I first switched from pen and ink composing to MIDI sequencing I quickly found out that I no longer had to transpose for different instruments, hand ink each instrument part and imagine how the whole thing would sound when completed. I was amazed at how this freed up my mind to concentrate on the central issues of composing. My initial experience with Producer has been very similar. Instead of saying to myself "I want to do this but I first have to find out if it can be done in this project, figure out how it can be done, and do a lot of file handling and organizing while trying to compose." I can now say "Here is my motif, here is my chord structure, here are a few variations on the melody, now let's hear it!" Although I need the ability to hear the music in my head more now than every before, it is not being wasted on simply on predicting the sound of a linear composition but in imagining the myriad possible results of my interactive design. I can make changes to the whole thing by changing the specific element I was thinking about without having to go through a bunch of other steps in order to implement it. The variety of techniques I can use to achieve those ends is vast and I don't have to play tug of war for a programmer to make them available. I am not trying to say that Producer is what I am excited about or that it is the best thing around. It is simply the first tool I have seen that truly opens up the field of interactive composition and I don't expect it to be the last. To me it signals the beginning of a new era in musical composition. There are a small number of us interactive composers who think of ourselves in that light but until now have been much like a drummer banging on rocks and logs. Now we have a real drum set and we are pulling out the big sticks with eager anticipation.

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