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Musical Techniques for Interactivity |
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| By Donald
S. Griffin Gamasutra May 1, 1998 Vol. 2: Issue 18 |
Whenever I am working on an interactive audio
project I am always remembering some old trick that I learned in a previous
situation. When that fails I am spending critical time coming up with a new
one. It seems that every time I am discussing the subject with one of my
colleagues everything someone says makes me think of a similar situation
and how I approached it. It is ironic that every time I try to put together
a lecture or article I have to dig around in my head to remember these tips.
I have always meant to write every technique down on paper as it comes up
during a project but there never seems to be time or I am too afraid of
disturbing my 'train' of thought. Because of this I am sure I will think
of many more suggestions the day after this article is published. I am just
as sure that you will think of several things that I forgot. Do yourself
a favor and write them down. Share them with your colleagues and write down
the new ideas that come from those discussions. They can really help when
you find yourself facing that blank white screen and especially so when you
realize that the screen is now multi-layered and multi-threading!
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