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DirectMusic For The Masses |
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| By Tom Hays Gamasutra November 6, 1998 Vol. 2: Issue 44 Published in Game Developer Magazine, September 1998 |
DirectMusic's sharp timing comes courtesy of its core layer. This layer also supports the software synthesizer and other DLS-related services. It supports buffered, time-stamped MIDI input and output, letting the system do things such as play multiple sequences with completely independent timing. Normally, DirectMusic itself sequences the MIDI data, but others can write their own sequencers and plug them into DirectMusic. All of the higher-level stuff - loading and playing files and the interactive music engine - is part of the performance layer. |
| Composing with Producer
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