Sponsored: The World of Just Cause 2 - Using Creative Technology to Build Huge Open Landscapes
by Linus Blomberg
A deep technical dive into how the developers of the Just Cause series create their sprawling, seamless open worlds -- exploring all of the tricks and techniques they've developed so far.
Programming, Art, Game Developer Magazine, Console/PC, Sponsored Feature, GD Mag, GD Mag Exclusive
Sponsored Feature: Yesterday's Minimum Spec is Today's Mass Market - Quality Game Performance Made Simple
by Intel Visual Computing
This paper highlights common challenges encountered during the development of three world-class games and how developers used Intel GPA to quickly solve them, resulting in significant performance and quality gains.
Programming, Production, Art, Sponsored Feature
Sponsored Feature: YEBIS 2 Middleware to Power Next-Gen Games Worldwide
by Silicon Studio
Silicon Studio's YEBIS 2 remains the only middleware with physically based optics simulation that can provide post processing effects that take graphics to a whole new level of realism for current- and next-generation games on PC, console, handheld, mobile, or online platforms.
Sponsored Feature: From Coast to Coast, Telefilm Canada Gives a Glimpse of Canada's Gaming Best
by Telefilm Canada
Governmental agency Telefilm Canada supports dynamic companies and creative talent across Canada and, in this feature, showcases talent all across the country, which is famous for big studios, in the form of indies and smaller studios.
Business/Marketing, Indie, Sponsored Feature
Sponsored Feature: Epic Games' Unreal Engine Gets Faster, Faster with Intel Graphics Performance Analyzers
by Intel Visual Computing
With quotes from Epic Games senior engine programmer Niklas Smedberg, this sponsored feature examines how you can get the most performance out of your game using the Intel Graphics Performance Analyzers to help you optimize your game, and download a FREE copy.
Sponsored Feature: Drawing Basics and Video Game Art: Character Design
by Chris Solarski
An extract from Chris Solarski's Drawing Basics and Video Game Art is first to examine the connections between classical art and video games, which enables developers to create more expressive and varied emotional experiences in games.
Art, Sponsored Feature
Sponsored Feature: Digital Chocolate Success Story
Cloud architecture design and server provider Joyent here shares the success story of Digital Chocolate, writing how a 60-day test of Joyent Cloud became a complete migration to the platform within 45 days.
Sponsored Feature, Social/Online
Sponsored Feature: The Cost of Ignorance
by Justin Mauldin
PapayaMobile director of marketing Justin Mauldin reviews the latest statistics on user acquisition costs and conversion rates, and offers up some helpful tips on how to make sure users get engaged with your free-to-play Android game and stick around.
Sponsored Feature, Social/Online, Smartphone/Tablet
Sponsored Feature: 10 Steps for Top Google Play Store Rankings (Without Spending a Penny!)
by Richard O'Connell
Papaya Mobile VP of Marketing Richard O'Connell goes through what the company considers the keys to success on the Google Play store, offering up suggestions on how to successfully launch an Android game.
Business/Marketing, Sponsored Feature, Smartphone/Tablet
Sponsored Feature: What You Need to Know About Developing Games for BlackBerry
by Research In Motion
An array of details on what it takes to develop games for the BlackBerry Playbook tablet, including SDK resources, statistics on popularity of the platform, and links to tools that can help.
Sponsored Feature, Smartphone/Tablet