Artist: What kind of polygons
are supported?
Producer: Convex planar polys are supported.
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Tech: The usual answer to
this simple question is either "Only tris [three-sided polygons] are supported,"
"Quads [four-sided polygons] and tris are supported," or "Convex planar polygons
with any number of sides are supported." When tris are used, geometry doesn't
have to be planar and convex. This type of geometry is easier for the artist
to work with, but requires more tris to build a model. Quads and n-sided
polygons must be planar and convex, but fewer polygons are necessary to construct
planar objects.
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Artist: How are the polygons
created from tris?
Producer: If two tris share an invisible edge, they will be merged
to a quad.
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Tech: This is a pretty standard
solution to the problem that some modeling tools have, most notably 3D Studio
MAX and 3D Studio 4.0. The problem is that the tools don't directly support
any polygons besides tris. Our hypothetical programmer's solution isn't the
only way to merge tris into polygons. For instance, sometimes a part of the
art import procedure accepts a 3D data file, looks for coplanar tris that
share edges, and replaces them with polygons.
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Artist: What tolerance, if
any, is used when deciding that a quad isn't planar?
Producer: One degree or less out of plane is O.K.
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Tech: This question applies
if the import procedure has the ability to accept slightly noncoplanar quads
as coplanar. This can save a lot of unnecessary editing, since it's common
during normal construction for some faces to be slightly noncoplanar; it's
difficult to make all faces perfectly coplanar.
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Artist: Are T-intersections
allowed?
Producer: Yes.
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Tech: The most difficult aspect
of this question is agreeing on what a T-intersection is. As Figure 1 shows,
T-intersections occur when one face touches another face, either in the center
or at an edge, without sharing all vertices. If the answer is "no," the artist
needs to understand the consequences because sometimes T intersections are
almost impossible to prevent.
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Figure 1
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Artist: Are intersecting faces
allowed?
Producer: Yes.
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Tech: This question may be
asked instead of the sorting question that follows, but an understanding
of the various sorting options is preferable to a simple yes or no answer
on intersections. Be sure that the programmer agrees on the definition of
"intersecting faces." What artists generally need to know is whether two
faces can cross each other, forming a line (or a plane if they are coplanar)
of intersection.
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