The Artist Synapse
Example Artist Interaction:
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The Artist Synapse
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Example Artist Interaction:
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Degrees of Separation [View]
Psychology [View]
Suggestions [View]
Features vs.
Beauty [View]

Artist: What kind of shading is supported?

Producer: Smooth shading.
Tech: Almost every graphics engine is capable of flat shading from a fixed directional light source. Most can also handle Gouraud shading (a.k.a. smooth shading) and some can handle specular highlights (shiny spots). A few do Phong shading as well.
Artist: What are the allowable combinations of shading, lighting, and texturing?

Producer: All can be combined.
Tech: This important question is often forgotten amid the confusion of technical answers, but it's important to ask. For example, some graphics engines won't smooth-shade a textured face, and ambient lighting may behave differently for flat-shaded (as compared to smooth-shaded) objects. Psych: If the artist gets an curt, "Of course it all works,"he or she needs to proceed with caution. The artist in this situation should create a simple test case and prove it before doing a lot of work that depends on a combination of these features. the prototype will also be a valuable debugging aid to the programmer, though he or she may not be thankful initially.
Artist: How are Gouraud shading borders determined?

Producer: Any faces that share edges are smooth-shaded together.
Tech: Most smooth-shading graphics engines assume that any faces with shared vertices should be smooth-shaded together.
Degrees of Separation