Artist: What kind of shading
is supported?
Producer: Smooth shading.
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Tech: Almost every graphics
engine is capable of flat shading from a fixed directional light source.
Most can also handle Gouraud shading (a.k.a. smooth shading) and some can
handle specular highlights (shiny spots). A few do Phong shading as well.
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Artist: What are the allowable
combinations of shading, lighting, and texturing?
Producer: All can be combined.
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Tech: This important question
is often forgotten amid the confusion of technical answers, but it's important
to ask. For example, some graphics engines won't smooth-shade a textured
face, and ambient lighting may behave differently for flat-shaded (as compared
to smooth-shaded) objects.
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Psych: If the artist gets
an curt, "Of course it all works,"he or she needs to proceed with caution.
The artist in this situation should create a simple test case and prove it
before doing a lot of work that depends on a combination of these features.
the prototype will also be a valuable debugging aid to the programmer, though
he or she may not be thankful initially.
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Artist: How are Gouraud shading
borders determined?
Producer: Any faces that share edges are smooth-shaded together.
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Tech: Most smooth-shading
graphics engines assume that any faces with shared vertices should be
smooth-shaded together.
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