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Modeling |
Creating the Pelvis | |||
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| by
Stefan Henry-Biskup Gamasutra November 13, 1998 Vol. 2, Issue 45 |
In the root (the pelvis) there are three points that form an upright triangle, tilted slightly back at the top (Figure 8). The two hip joints are the bottom corners and the lower back joint is the top point. The hip joints are up about one-third of the distance between the bottom and the top of the pelvis. From the side, they're slightly forward of the skeleton's mid-point. When positioning the hip joint horizontally from the front, don't be fooled by the upside-down L shape of the top of the femur. The bones of the thigh naturally tilt quite a bit inward. But, with digital bones, your thigh bone will be much closer to vertical. If you get this wrong, you'll place the hip bones too far apart or the knees too close together. The lower back joint is centered horizontally within the body; it lies at the same height as the belly button, and as we'll see shortly, it's located to the rear of the body mass. |
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