Features - Programming

Character
Modeling
Creating the Pelvis
 
by Stefan
Henry-Biskup

Gamasutra
November 13, 1998
Vol. 2, Issue 45


Introduction

Case Study:
Jack Nichoolas 5


What's A character sheet?

Deconstructing the body

Creating the Pelvis

The Spine

The Shoulders

The Elbows

The Knee

As Tools Evolve, Concepts Remain Valid

Figure 8: The pelvis
Figure 8:
The pelvis.


In the root (the pelvis) there are three points that form an upright triangle, tilted slightly back at the top (Figure 8). The two hip joints are the bottom corners and the lower back joint is the top point. The hip joints are up about one-third of the distance between the bottom and the top of the pelvis. From the side, they're slightly forward of the skeleton's mid-point. When positioning the hip joint horizontally from the front, don't be fooled by the upside-down L shape of the top of the femur. The bones of the thigh naturally tilt quite a bit inward. But, with digital bones, your thigh bone will be much closer to vertical. If you get this wrong, you'll place the hip bones too far apart or the knees too close together. The lower back joint is centered horizontally within the body; it lies at the same height as the belly button, and as we'll see shortly, it's located to the rear of the body mass.

The Spine