Features - Programming

Character
Modeling
The Spine
 
by Stefan
Henry-Biskup

Gamasutra
November 13, 1998
Vol. 2, Issue 45


Introduction

Case Study:
Jack Nichoolas 5


What's A character sheet?

Deconstructing the body

Creating the Pelvis

The Spine

The Shoulders

The Elbows

The Knee

As Tools Evolve, Concepts Remain Valid

Figure 9: The spine
Figure 9:
The spine.

The spine is a misleading bone structure. It actually rotates around a vertical axis that runs through the little wing-like structures at the back of each vertebrae (Figure 9). This rotational axis lies just behind the spinal cord, so its farther back than might you think. An accurate representation of the spine is very important; the rib cage of your model will swing very differently if the figure's spinal bones are placed in the center of the torso mass rather than at the back as Figure 10 shows. In our model, the spine comprises three bones, which lends flexibility to the rib cage while keeping the attachment between the torso mesh and the skeleton simple.

Figure 10: Spinal Position
Figure 10:
Spinal position seen from above.

The Shoulders