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Modeling |
The Knee | |||
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| by
Stefan Henry-Biskup Gamasutra November 13, 1998 Vol. 2, Issue 45 |
The rest of the skeleton is
positioned by aligning the remaining bones to the character sheet as well.
Note that bone joints in one part of the body behave similarly in other
locations. For instance, the joints of the finger and toe bones work just
like the knee: lower bones orbit about a point partway up the higher bone.
The meeting of the ankle and the foot is similar to the elbow: there is
a protrusion by the heel that is akin to the point of the ulna. Finally,
as noted before, the bones of the neck meet the head towards the rear
of the skull, just as the rest of the spine relates to the rib cage. |
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