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Game
Development Gallery

Music
& Sound Effects Gallery
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Alexander Brandon
Audio Director, Midway Home Entertainment
Board of Directors, Game Audio Network Guild
Email: abrandon@midway.com Web: http://brandonfamily.blogs.com/club_silicon/
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| Current Projects: |
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Spy Hunter: Nowhere to Run
Happy Feet
Ant Bully
Unreal Tournament 2007 |
| Credits: |
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Gauntlet: Seven Sorrows
Rampage
L.A. Rush
NARC
Bloodrayne
Battlestar Galactica
Activision Anthology
Unreal 2
Deus Ex: Invisible War
Thief: Deadly Shadows
Deus Ex
Deus Ex: The Conspiracy
Unreal
Unreal Tournament
Tyrian
Extreme Pinball
Vigilante 8
Vigilante 8: 2nd Offense
Discography: Atmospheres: MOODS, Atmospheres: Cultures, Atmospheres: Dreams, Atmospheres: Rhythms (compilations, published by Symmetry Entertainment / XSIV Music) |
| Bio: |
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Alexander Brandon and his former team Straylight Productions, have been writing music for video games for over ten years and created soundtracks on the cutting edge of technology and interactivity. His big break came with Unreal by Epic Games, which sold over one million copies worldwide. Alex continues to work on high profile titles with advanced design and technology, as games evolve into vastly more interesting immersive forms of entertainment.
Alex has been a member of the Steering Committee for the Interactive Audio Special Interest Group (IA-SIG), and was elected to be on a panel of industry representatives in discussions with the National Academy of Recording Arts and Sciences, an effort spearheaded by Chance Thomas that pushed for the creation of "Other Visual Media" to the Grammy award categories. Alex continues to serve on the board of directors for the Game Audio Network Guild. He is also the author of Audio for Games: Planning, Process, and Production which went on to win both a GANG award and a Frontline award for Best Publication in 2005, and has also been a contributing editor to Game Developer magazine’s “Aural Fixation” column. |
| Tools I Can't Live Without: |
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My Treo 650, Excel, Visio, MS Project, my PC, my portable DAT, and my guitar.. for big projects? Sound Forge (the versions that work best anyway) and its beloved batch converter, and some form of multitracker such as Nuendo, Cakewalk, or Pro Tools. |
Advice for Game Audio Artists:
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Please research and play games if you intend to work in the field. You don’t have to break new ground, but you have to love the media you write for. |
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Why I got Into the Industry: |
| I love games and I love music. When I was younger, I would record game music into a personal tape recorder at home on my NES and at the arcade as well.. that's how devoted (and geeky) I was.. hah! When the chance came along and my friend provided the opportunity to make a game, I jumped at it. The Ad Lib sound card was my ticket in, just as commercials are sometimes tickets for big movie stars. Wait... I'm not even close to a big movie star... well, not yet...watch out, Tommy!!! ;) |
| Most Frequently Asked Question: |
| “How do I get into the industry?” Know your games, know your game development houses, join G.A.N.G., go to GDC and Project BarBQ. |
| Inspiration: |
| Basil Poledouris, John McGlaughlin, composer for Strider by Capcom (original version), composer for Castlevania: Symphony of the Night by Konami, John Williams, Jerry Goldsmith, James Horner, Bach, Mozart, Beethoven, Orff, Shostakovich, Andrew Sega, Steve Vai, Orb, Michael Kamen, and many others... |
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