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Bill
Brown
Composer
and Director of Music for Soundelux DMG (Design Music Group)
Home:
Hollywood, CA
http://billbrownmusic.com
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| Current
Projects: |
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Games:
Return
to Castle Wolfenstein (Activision/id/GrayMatter)*
Tom Clancy's Ghost Recon (Redstorm/Ubisoft)*
Rogue Spear: Black Thorn (Redstorm/Ubisoft)*
Film:
SCORCHER
(Action-adventure) HBO, Director, Jim Seale CineTel
Pictures*
*
= full score by Bill
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| Credits
(Games, Films, Television, Advertisements): |
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Music
for Film:
Trapped
Director, Deran Sarafian, USA Network*
Any Given Sunday Director, Oliver Stone, Warner
Bros.
Finding Forrester Director, Gus Van Sant, Sony
Pictures Entertainment/ Columbia Pictures
We Married Margo Writer/Director, J. David Shapiro
The
War of The Angels Director, Jim Sonzero*
Miramax
Films 20th Anniversary Film Trailer*
The
new Columbia/Tri Star logo in 5.1 surround sound for home
video/DVD*
Original
Game Soundtracks:
Return
to Castle Wolfenstein*
Tom Clancy's Ghost Recon*
Rogue SpearBlack Thorn*
Bio-Strike*
Arcane Online*
Clive Barker's Undying*
Michael Crichton's Timeline*
Anne
McCaffrey's Freedom: First Resistance
Rainbow Six Covert Ops Essentials*
Rogue Spear Urban Operations*
Anachronox
QUAKE III Arena
Shadow Watch*
Villains' Revenge
Xena Warrior Princess
PSX
Tom Clancy's Rogue Spear*
Rainbow Six Eagle Watch*
Tom
Clancy's Rainbow Six*
The Lost World: Trespasser*
QUAKE II
Dominant Species*
Heavy Gear
Trailer
Tom Clancy's Politika
Requiem
Trailer
Music
for Television / Live Theatre / New Media*:
Microsoft
Windows XP operating system Music and System Sounds
(recorded with live orchestra)
Discovery Channel
ABC Sports Major League Soccer
ESPN2 World Cup Soccer
Kodak ScreenCheck Video
CineComm Digital Theater Trailer
The Eighth Voyage of Sindbad Universal Islands
of Adventure
Dr. Seuss Street Show Universal Islands of Adventure
Nagasaki Dust Blue Sphere Alliance Live Theatrical
Play
Killer
Tracks BMG Entertainment
Kennedy
Space Center Video Wall
Music
for Television Commercial Spots*:
ARMY
Army of One campaign
Nintendo Perfect Dark
Near East
Captain Crunch Resolution
Jenny Craig Au Natural
Mercedes 2000 CL Class & owners video manual
Nintendo Boy To The World
Nintendo Pokemon Thunderpunch
Kraft Miracle Whip
E-greetings.com
Budweiser
Airwalk
Nike
BMW
Nokia
DISCOGRAPHY:
Soundtrack
CD shipped with limited editions of games;
Music
of Tom Clancy's Rainbow Six: Rogue Spear
Michael Crichton's Timeline
*
= full score by Bill
Additional
credits: billbrownmusic.com/credits.htm
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| Press: |
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"The
music is, quite possibly, the best I've ever heard. Very celtic
flavored and varied, you will never be bored. I played levels
over for the sheer beauty of the score. If EA brings a soundtrack
for this mother, it's got one seller." PC Game
Review
"...
the music is outstanding. A fantastic orchestral score by
Bill Brown has been integrated into the gameplay..."
GameSpy
"BEST
MUSIC - PCXL 1998 ALL-STAR AWARDS: Tom Clancy's Rainbow
Six. The epic soundtrack that nearly brings tears to TK-ers
eyes is easily the most memorable score in all of gaming."
PC Accelerator March 1999 issue
"Musical
Score: (five stars) Bill Brown, composer and music producer,
should win an award for the work he's done here it's
simply the best I've heard from any title. Like the John Williams
of computer game scores, Brown has put together a collage
of tracks you'll find yourself humming long after you've put
Rogue Spear to rest..." AdrenalineVault
Additional
music reviews: billbrownmusic.com/reviews.htm
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| Bio: |
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Composer
Bill Brown is Director of Music at Soundelux Design Music
Group, Hollywood, California. Some of his recent composing
and arranging highlights include director Oliver Stone's feature
film Any Given Sunday, director Deran Sarafian's Trapped,
Gus Van Sant's Finding Forrester, Clive Barker's
Undying, Michael Crichton's Timeline,
Tom Clancy's Rainbow Six and Rogue Spear,
Steven Spielberg's The Lost World: Trespasser and numerous
television commercials.
Bill
was born in San Diego, California in 1969 and grew up living
on both the West and East coasts, and settled in the town
of Lake Hopatcong, New Jersey after age 10. He received his
bachelor of arts in film scoring and song writing studies
in August 1991 from Berklee College of Music in Boston, MA.
In 1991, he moved to the city that never sleeps to pursue
his career composing for film and television.
While
in New York City, Bill wrote music for numerous television
commercials. For two years he sharpened his composing skills
at Grayscore Music, a studio that he also took part in designing
and building in Manhattan. In 1993, Bill composed and produced
themes for ABC Wide World of Sports, and music for BMG's Killer
Tracks libraries with Not Just Jingles Music, NYC. Several
of Bill's tracks can be heard now on Fox Sports News, Access
Hollywood and other television shows nationwide.
In
the summer of 1995, Bill moved to Los Angeles, California.
Concentrating on both sound design and music for television
and films through 1996, Bill worked with top Hollywood directors
including David Lynch (on Lost Highway), Jeb Stuart
(on Switch Back) and Bill Duke (on Hoodlum).
In 1996 Bill garnered a Golden Reel nomination for his work
on Hercules: The Legendary Journeys (Renaissance Pictures
/ Universal) and in 1997, another Golden Reel nomination for
In The Presence of Mine Enemies (Showtime Pictures),
while working at Digital Sound and Picture (DSP), in Culver
City, Los Angeles.
In
December of 1996, Bill joined Soundelux, where he has written
and performed music for many projects in addition to those
mentioned above. Some of his other projects include Universal's
Islands of Adventure's The Eighth Voyage Of Sindbad,
recorded with a 70 piece orchestra, Disney, Miramax, Columbia/Tri
Star, ESPN2, Kodak, BMW, Mercedes, Kennedy Space Center, Discovery
Channel, Nokia, Nike, Airwalk and a quickly expanding list
of exciting music projects.
"To
sum it up, I want to work on a project that inspires people.
I really love cinematic music. Projects I've scored including
Oliver Stone's Any Given Sunday, Clive Barker's
Undying, Dream Work's The Lost World: Trespasser,
Tom Clancy's Rainbow Six and Michael Crichton's
Timeline have allowed me to do what I love the most
create an atmosphere, a mood to engage the listener
and inspire them the same way I feel inspired by the project."
Bill Brown
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Tools
I Can't Live Without:
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GigaStudio
Macintosh G3 with dual VGA monitors (dual processor Mac G4
coming soon!)
Logic Audio (Platinum)
Pro Tools Mix + system with DSP farm and bit3 PCI expansion
chassis (TDM & VST plug-ins!)
Access VIRUS analog modeling synth
Various keyboards and instruments, more of which can be found
on my Studio
page
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Advice
for Game Audio Artists:
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| I
would recommend trying some theory or composition courses at
your local college campus, or looking on the web for books on
the topic of composing. Two of my recent favorite books on the
subject are "Knowing the Score" by David Morgan and
"The Score", which contains many interviews with top
film composers. There are so many avenues you can take for learning
and absorbing composition, the most important of which I think
is listening to scores and reading along if you can find the
score in printed form. I believe it is important to learn all
the rules, so you can break them. |
| Favorite
Quote: |
| "There
are only twelve tones. You must treat them carefully."
Paul Hindemith |
| Most
Frequently Asked Question: |
| "When
are you going to come out with a compilation or soundtrack CD"? |
| Inspiration: |
| There
are many composers who I deeply admire and have studied. I could
go on for hours, but let me just name a few Thomas
Newman, James Newton Howard, Hans Zimmer, Alan Silvestri, Howard
Shore, Elliot Goldenthal, Mychael Danna, and of course, John
Williams and Jerry Goldsmith. There are so many more, I'll just
say thank you to each and every one of them for all of their
inspiration and I hope to give the gifts of my soul as they
are doing every day. |
Back
to: Game Audio Gallery Index
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Tom
Clancy's Rainbow Six:
Still
one of my favorites from the Rainbow series. I wrote this for the
original Rainbow Six back in 1998. [MP3]
Rainbow
Six Rogue Spear: As Red Storm was putting together
a promotional CD for the release of Rogue Spear, I decided
it would be fun to do a dance remix of the themes from Rainbow and
Rogue this tune is what happened. (btw that CD is
no longer available.) [MP3]
Rogue
Spear Urban Operations: I remember just toying
around with some ideas for Urban Operations
a mission pack to Rogue Spear. This was a lot of fun, I started
with a new remix of the Rogue theme with a big Bonham drum feel
and I love how the
Rainbow theme just lands like a (friendly) bomb as the piece begins.
I thought that the "B theme" in this piece might weave
it's way into the game, but as it turns out - this is the only place
it exists! Because they had asked for a middle-eastern flavor to
match the locale of the missions, I experimented with Armenian Duduk
(the wind instrument you hear at the beginning of the opening cinematic
you can hear that music on my site as well) and a phat all-acoustic
middle-eastern meets techno vibe processed through this little effects
box I use called the KAOSS PAD. (That's where all the cool sweeps
and filtering come from in this piece.) [MP3]
Shadow
Watch:
The challenge of this game was to meet the intensity of the
situations with the flavor of the locations of each mission
which varied greatly. We visit Rio, Hong Kong and Russia as the
game unfolds, and the music really excelled here in helping form
that story. [MP3]
Clive
Barker's Undying:
I
was set to record a live chorus for a Gameboy commercial spot a
couple years back and had just started talking with Dream Works
about Undying which later became Clive Barker's Undying.
The day that we were going to go record the chorus, I wrote a few
ideas down that seemed to fit the mood of Undying drawing
from both Latin and Gaelic text that seemed to fit and brought them
along just in case we had time to fit in a few lines. We recorded
in big church in the valley, which was noisy, but had a big sound
to it. I just sang the 4-part harmony to the separate sections and
then conducted them all wild to DAT (with no accompaniment.) So
I brought those tracks back to my studio and experimented with them.
I arranged orchestra accompaniment around the vocal parts using
my synths and samplers here. A year later, I was finally working
on the project, and it all fell together in about three weeks of
writing. This is a very good example of the wonderful results that
can happen just by involving your composer as soon as your project
gets the green light! [MP3]
Michael
Crichton's Timeline:
I really had a great time with this project
after I finally found this Main Theme! I wrote something like 12
minutes of music searching for the right feel for Timeline
and then as soon as I hit this cue
the rest of the score just poured out in a few weeks. This is still
one of my favorites, I was able to infuse most of the score with
the original motif from the Main Theme. Okay, so maybe it's got
"Bruckheimer" written all over it
it just seems to work.
[MP3]
The
Lost World: Trespasser:
I got an email from a fan last month asking me if I could put this
piece from the Dream Works game The Lost World: Trespasser
up on my site. He couldn't remember the name of the piece, but described
it in massive, unrelenting detail. I think that's worth sharing
it, wouldn't you?
[MP3]
Quake
III Arena:
What a great way to finish this project with id up. Working with
id has been fantastic, and we have grown really close during the
production of Quake 2 and Quake 3 Arena. What a great
company
I wish they were here in LA! Well, we're working together once again
as I write on Return to Castle Wolfenstein
definitely the next generation of gaming, in every respect
check out how the music works interactively in the this new title
if you get a chance, it is really fun and interesting gameplay.
[MP3]
Arcane
Online:
Although I do not know the status of the release of this game, I
do know that I enjoyed writing the music for it. The intro cinematic
(trailer) was really interesting graphically and sonically
very cinematic. I originally intended this piece to be the Main
Theme but then another theme came to me which you can hear on my
site, Arcane
Main Theme, that seemed even more appropriate for the feel of
the game. It's great how each project's score can have such meaningful
and resonant quality all it's own. It reminds me how there is abundance
everywhere if you just open to it.
[MP3]
Disney's
Villains' Revenge:
This game is wall to wall music! Better yet, it's all in the style
of the classic Disney animated films. I had a fantastic time working
with the entire staff over at Disney on this project and I have
to say they were so dedicated to this game. The game itself was
created using real cell animation (people painting each cell by
hand!) then digitizing the cells and rendering them into a 3-D world
with 2-D real-time animation
like in the movies, but interactive! The score is also one of my
favorites and gave me a chance to do some lighter stuff like, Enchantment,
as well as my trademark big orchestral stuff including this cue,
The
Magical Book.
[MP3]
Oliver
Stone's Any Given Sunday (Film):
This actually came from a demo I did for the Rain Game sequence
in Oliver Stone's edgy film. This particular track didn't make it
into the film, but I really enjoyed working on it, and that is meaningful
in itself.
[MP3]
Copyright
2001 Bill Brown - All rights reserved.
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