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Grom
· Trailer (Rebelmind)
Grom (PC, action/RPG) is a kind of Indiana Jones
type adventure. Set in Tibet, 1942, Nazis are looking for mysterious
ancient weapon. The Polish colonel Grom is out to stop them from
succeeding. It's his special mission for British secret service.
The game features battles, encounters, a monastery, bandits, magic,
ancient gods and demons - I hope, you can hear it all in 3 minutes
of music... [MP3]
Grom
- Demon of Fire (Rebelmind)
Colonel Grom is fighting against the ancient Demon of Fire (demon's
weapon are lightnings and fireballs). The music is very dramatic,
but generic enough to serve as a background for playing.
[MP3]
Grom
- Siege (Rebelmind)
This is the siege of a flying fortress of demons that is attacked
by Grom's flying disc. The music is orchestral, but not as classical
as in the Trailer or Demon Of Fire. [MP3]
A
Fistful Of Gold · Trailer (Rebelmind)
This game isn't complete yet. There is only the trailer at the moment.
The story is about lonely man, hunting for bandits, creatures and
dragons for money. A real western hero, but in a middle-age, fantasy
world. I was asked by the Rebelmind guys to create music like the
Morricone style. It's true, he is the master... [MP3]
Great
Journey · main title & menu (Rebelmind)
Great
Journey is an adventure game that teaches children ages 6 -12
about ecology. The premise is that somebody is polluting the clean
landscape of Antarctica with a variety of trash and it's up to them
to clean it up.
[MP3]
Love
Affair Of Gentleman
This is my favorite animation film (by Tomek Kozak) to which I had
a chance to compose the music. This is a metaphysical story. The
protagonist of the film is playing a game with the devil. There
is no happy ending.
[MP3]
Salome
I wrote this music for the Drama Theater of Warsaw, where Salome
by Oscar Wilde was performed. It is the ancient legend about love,
power, decadence, passion and holiness. A culmination of the story
is the wild, libidinous dance of beautiful Salome. I was
inspired by music of Peter Gabriel.
[MP3]
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Game
Development Gallery

Music
& Sound Effects Gallery
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Jaroslaw
Siwinski
Freelance Composer
Home:
Warsaw, Poland
Email:
siwinski@autograf.pl
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| Current
Projects: |
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Wings
of Honour (air-battle simulation, being developed by City
Interactive for Lemon Interactive - Poland), A Fistful
Of Gold (an action/RPG being developed by Rebelmind -
Poland).
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| Credits:
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GAMES:
Grom (an action/RPG, developed by Rebelmind for CDV
- Germany, 2002), Great Journey (an adventure/action
for children, Rebelmind, 2003).
TV/ANIMATION:
Island
of R.O. (A film by Jan Lenica, 2001), Love Affair of
Gentlemen (An animated feature by Tom Kozak, 2001), Waiting
for Minjan (A TV documentary by Marcin Wojciechowski,
1998).
THEATER:
Salome
(written by Oscar Wilde, 2000), Brothers and Sisters
(written by Gertrude Stein, 1996), Farrago (written
by Lidia Amejko, 2000), Dog (written by Asia Lamtiugina,
1998).
CLASSICAL
MUSIC:
Hominibus
for orchestra (2002), Piano Quintet (1998), Missa Brevis for
soprano, mixed Choir and organs (1998), Notarimbalo for harpsichord
and tape (1994), Pianerecerto for piano and ensemble (1994),
Perception of music is a complicated process, yes, and not
too clear for tape, piano and violin (1990).
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| Bio: |
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Jaroslaw
Siwinski's musical life began when he started playing the
piano at the age of seven. He went on to study piano and composition
(classical and electronic) at the Frederic Chopin Music Academy
in Warsaw. From there, he has taken part in many seminars,
festivals, concerts and multimedia projects. He also writes
contemporary and creative music for children and music for
theater and film. He has always loved fictional books and
science fiction movies and now has the opportunity to create
worlds of his own.
His
adventure in the game industry didn't begin until fairly recently.
In the summer of 2001, an acquaintance was looking for a sound
designer for the game Grom by Rebelmind (available
in USA and Europe in 2003). Jaroslaw submitted some samples
and Rebelmind took him on. A few weeks later, the composer
at Rebelmind was leaving and Jaroslaw was offered the vacancy.
He is now currently working on Wings of Honour and
A Fistful of Gold. He is sure that if his childhood
had been in the PC era, he would have become a videogame maniac
at an early age.
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Why
I Got into the Industry:
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I
was inspired by Godzilla as a child. He was my hero. The music
that accompanied his larger-than-life presence led me to where
I am today.
In
computer games, I found an area where I could create music
that makes me happy. I want to continue for the next fifty
years.
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Tools
I Can't Live Without:
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My brain. Also my E-mu E-Synth and PC (Cubase 5.0 + WaveLab
3.0 + Gigastudio 2.0 + "Advanced Orchestra" library
by Siedlaczek). |
| Favorite
Game Audio: |
| Neverhood
for its sense of humor. There is a high compability between
music, sound FX and picture. It's funny, crazy, and scored formidably
(for example, the first location outdoors). |
| Inspiration: |
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The
things that inspire me are a specific mix of imagination,
utopias, pathos and kitsch:
- The
Japanese Godzilla series and Dune by David
Lynch are the most important
to me.
-
Classical contemporary music. John Cage, Louis Andriessen,
Giacinto Scelsi, Steve Reich and many many others. You don't
hear it in my game music, but they are very important to
me.
- Disney
animated features. Last month I went into rapture over Treasure
Planet and Monsters Inc. (my daughter is 5 years
old).
- Contemporary
architecture and design, some crazy urban ideas, concept
cars (mostly by Citroen or from Japan).
- Silence
and the flora and fauna of the forest.
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| Music
I Listen To While Working: |
| I
analyze the masters very often: John Williams, Jerry Goldsmith,
Eric Serra, music from action movies. However, there is always
a point when I turn the CD player off and work in absolute silence. |
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